Project Zomboid

Project Zomboid

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Skillbook overhaul
   
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131.566 KB
5 Mar @ 4:39pm
5 Mar @ 6:42pm
3 Change Notes ( view )

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Skillbook overhaul

Description
The exp-multiplier of skillbooks is not lost after reaching the respective vanilla-level-threshholds.
Meaning when you read book one of any skill you can gain the classic x3-multiplier but it pertains after reaching level 3 of that skill.
This mod does not rebalance the books in any way further beyond the mentioned multiplier persistence.

Should be possbile to add and remove mid-save without bigger issues.
Only modyfied file is /media/scripts/items/items_literature_skill.txt

Workshop ID: 3439189940
Mod ID: skillbooks_overhaul
3 Comments
Darth Dakkers 16 Jun @ 1:06pm 
Hi, so I've found this error which seems to disable the ability to dismantle electronics when this mod is activated (Build 42, latest patch). I individually disabled all mods I use and this is the only when that caused the error when activated (with the error not present when deactivated)
oreg  [author] 10 Mar @ 2:33pm 
With the potential use in MP i would also feel obligated to make sure it is not fucking up anyones server or MP games. Given that i havent really worked with PJ..... i cant see me finding that time right now. Just wanted to change the bothering vanilla-mechanic due to the book scarcity in my solo b42 run and shared it afterwards.

But i invite you to try it yourself. I just changed some values in the vanilla file that i mentioned in the description. For SP you could just change the local file without uploading it as a mod. Easy to do even as beginner.
Greetings
Arkhalis 8 Mar @ 8:36pm 
Would be cool if you also made this compatible with B41