Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh my, that sounds extremely bothersome!
Hmmm... I suspect this is due to how submarines are stored within savefiles, and how I use/abuse the 'upgrade' tag to get my mod to work.
I think the only way to fix it is to create another mod which overrides the engines to use default settings - but I'm not sure if that will actually work. I'm also not sure how to test this, as I cannot replicate the issue on my end. : S
Oh, that's interesting, when I made the mod I noticed that they disappear sometimes if you use too many propellers at once, but I never figured out what part of the code caused it to happen. I vaguely remember someone writing about this long ago on the Baro discord, about how it would become a problem in the future, but I can't seem to find the message anymore.
The problem with non standard engine sizes is a known issue. Sadly it is not something I can fix on my end. I've posted about it in the Github discussions three months ago. The discussion number is 15711.
Thanks again for trying my mod!
That would explain why it "breaks" differently depending on the load order as you described.
Your enthusiasm for this mod gladdens me, but what you ask is not as simple as you think. I don't even know what the "Oil system" is, much less what such a patch would require.
Immersive Repairs engine.xml code is currently more than 1000 lines, and I do not have the time or will to dig through that at this time.
Therefore I do not accept responsibility for creating a patch mod.
I suggest you ask Immersive Repairs author do to so instead.