Darkest Dungeon® II

Darkest Dungeon® II

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Phillip's Crusader Rework
   
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General: Overhaul
Class Mods: Tweak
File Size
Posted
Updated
219.051 KB
7 Mar @ 11:22pm
13 Mar @ 11:33pm
7 Change Notes ( view )

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Phillip's Crusader Rework

In 1 collection by Phillip
Phillip's Character Reworks
4 items
Description
Balanced For the Base Game!

A New way to play Crusader!

Comment if there is a bug, or if you have any suggestions.

The Goal of this mod is to make the majority of the skills usable on every path, so that you don't just click the 5 skills that changed on each path but carefully consider and swap skills depending on what you expect for each battle.

There are 6 changes to Wanderer, 7 changes to Aggressor, 5 changes to Templar, 7 changes to Banneret, and reworked Hero Trinkets for each path,

Prelude

A common sentiment that I found was that aggressor didn't really feel like the "burn" path, and I personally think it has a weird Identity crisis between on kill effects and healing/sustaining when those are at odds. So I made it a proper burn path with a focus on execution, and added some of its sustain aspects to the Templar path. I also like tank paths alot, so I tried to make Templar cool to play with a focus on regen. Finally, Banneret is changed to be more of a support for the team. Hope you like it!

Wanderer

QOL changes.

Zealous Accusation: Changed for most paths for extra combo chance on hit, to me a maybe 66% chance to apply combo makes me sad to use it and never expect to apply combo. This % chance should still make it random so that its better on 2 targets, but you can still expect a combo token. ZA is one of the weaker AOE dot skills anyways.

Rallying Cry: Just removing a negative status feels kinda bad, this is thematic for rallying without being to strong, and the move res lasts until the target's turn starts so its not a long buff, just long enough for the target to start their turn in their ideal position.

Aggressor

Smite:

Low base damage, increased against burn. Smite is pretty strong already, so just made changes to incentive using him in a actual burn team.

Reap:

Money. Strength on kill is pretty useless because by the time you kill a frontliner with reap, the battle is already over because crusader can only hit the front 2 targets and 1 of them is dead. This adds some metascaling, something which is always fun and pairs nicely with the new pilfered wealth trinket.

Zealous Accusation:

Change from a multihit to single target burn with burn res shred on combo. Similar to open vein, but higher ceiling. reap exists, and the damage bonus from radiance makes another aoe on this path redundant, so gave him a dedicated burn ability.

Tenacity:

Now you can proc your own conditionals with melee.

Radiance:

Execution focused damage buff change, helps secure the kill and the hp threshold is low enough that it doesnt cheese bossfights like a 50% hp threshold would.

Templar

Smite: Stress heal on combo is the worst feeling especially if you have better uses for it. Regen is more thematic and I think that classes should have weaknesses, and stress on templar is one of them since he gets hit alot.

Bulwark of Faith: I loved BoF in the original game, and now with these changes you will too.

Tenacity: Stole aggressor tenacity, it fits better for templar.

Banneret

Battle Heal, Inspiring Cry: AOE to match the other buff skills

Thanks to Tiftid, ItsCrisDiaz, Brizzery, GameTrekker, Gniko, Patrik da nub, WhaCar2d4, and others on the DD Discord for coding/feedback support.
11 Comments
Phillip  [author] 19 May @ 8:07am 
This Mod isn't kingdoms compatible, sorry.
Old man 12 May @ 8:34pm 
in kingdoms i cant unlock/upgrade Bulwark of Faith with this mod active
Morgan 23 Apr @ 10:00pm 
Unsure if Kingdoms breaks compatibility in some cases here, but with Aggressor both Radiance and Burning Lance cannot be unlocked. Same goes for a few of your other reworks (Highwayman Rogue has an issue with unlocking Double Cross and Double Tap)
Flint Beastwood 31 Mar @ 2:19pm 
A lot of skills are allrdy mastered at base. This also applies for the other heroes you have reworked.
Phillip  [author] 9 Mar @ 3:29pm 
@MasterSpider5 New trinket changes on last page
MasterSpider5 9 Mar @ 11:10am 
wait signed indenture buffs "bulwark of faith" skills? Isn't that only in DD1?
Phillip  [author] 8 Mar @ 4:09pm 
Turns out theres no good way to add tags to tokens, so I just changed the effect as a stopgap measure while I work on what is going wrong
Phillip  [author] 8 Mar @ 4:05pm 
@MyRavioli I have also noticed that bug, working on fixing it right now
MyRavioli 8 Mar @ 2:15pm 
I'm fairly certain this mod is bugged so that strength tokens also give the effects of CRIT tokens, even when Crusader isn't in the party. I noticed it with no other mods active, so I don't think it's a weird conflict either.
Phillip  [author] 8 Mar @ 12:38am 
@Mewo I forgot the remove strength crit was removed, added it back