Project Zomboid

Project Zomboid

110 ratings
Expanded Professions
   
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76.167 KB
8 Mar @ 2:49pm
23 Jun @ 11:54am
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Expanded Professions

Description
Adds some vanilla-fitting professions to the game, in case you wanted more options to work with.

All art for this mod is my own. If you want to use it for your own mod, I ask you contact me first for permission. I have tried to make the art fit as smoothly as possible into the vanilla designs, though replicating their style can prove difficult.

Current Professions:
Priest
Soldier
Ascetic
Hunting Guide
Mailman
Paramedic
Convict

Have suggestions for Balance/Professions? Put them in the comments, I'm open to input!
After release of Convict, mod is on hold for the forseeable furutre. I may come back to work on it at some point (and definitely if there's some bugs to fix), but for now it's out of development so I can work on other cool things.

Check out my other mod, Classic Moodles!

No current known bugs, if you encounter any please let me know in the commments. If you enjoy using this mod, please remember to give it a like to help with the algorithm.

Workshop ID: 3440958051
Mod ID: obstructedsExpandedProfessions
76 Comments
B Sizzle 26 5 Jun @ 11:07pm 
A good idea could be, Programmer: +3 Electrical +1 Nimble +Fast Reader +Agoraphobic -4 cost. I don't know how your balancing the points but I think this could be a good start.
Obstructed  [author] 1 Jun @ 1:52pm 
@Gruz thank you, that's high praise. I've got a solid amount of things planned for the mod at the moment, but if I can find the time and a way to make it uniquely useful and accurate I'll definitely consider its addition.
Gruz 1 Jun @ 6:09am 
and i also want to say that this is probably one of my favorite mods of all time, it gives nice vanilla plus features that pretty much no other occupation mod has, while keeping the game balanced and fun
Gruz 1 Jun @ 6:08am 
Yo i think i have a pretty great idea for an occupation. Biologist would be awesome, it would give smth like levels for first aid, foraging, butchering, maybe fishing or agriculture and the perk that makes you gain expierience points faster, pretty sure its called quick learner or smth
Obstructed  [author] 15 May @ 5:08pm 
@mylesstylesM5 no, I wanted to keep the priest pretty grounded. Like August said, you can check the workshop page screenshots to see the effects of all the professions
August 15 May @ 12:53pm 
@mylesstylesM5 the priest has the Tranquility perk meaning the profession is not susceptible to panic, its in the screenshots on the mod itself, check them out.
Homeless Steve 15 May @ 12:27pm 
What can the priest do? I haven't looked at it yet and was just wondering. Will the priest be able to wield a crucifix and repel zombies or something? Does he interact with the infection mechanic at all?
SirBritish1805 15 May @ 7:12am 
@Rooford did you figure out what mod it was?
Obstructed  [author] 10 May @ 8:29am 
@Rooford Uh, yeah, not this mod. We don't touch either of those things at all. I went and tested it anyway, no issues with them.
Rooford 9 May @ 4:15pm 
*I have four candidates for what mod was doing this, and Im commenting on each of them- This mod may cause an error to occur where your minimap doesnt appear, and your dash board in the car is gone*