Dominions 6

Dominions 6

Not enough ratings
Dominions Reworked: Unique Summons
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
96.724 KB
8 Mar @ 9:24pm
9 Mar @ 1:20pm
2 Change Notes ( view )

Subscribe to download
Dominions Reworked: Unique Summons

In 1 collection by Selgeron
Dominions ReWorked Collection
6 items
Description
Dominions Reworked: Uniques

For optional use with the Dominions Reworked mod pack. This mod makes uniques more thematic, interesting and powerful. Only affects generic uniques (so far)

Elemental Royalty
General Changes: All Elemental Royalty is now size 9

Offpaths

Father Illearth
Gains a life draining attack, nature magic, and Growthpower. Increases growth in provinces

Antrax
Gains deathpower 2 and firepower 1, increases heat and death in provinces, and counts as a local sun. Increased death magic to 4.

Water- All water elemental royalty is now amphibious instead of aquatic.

Limne Queen of the Lake

Changed to ‘Queen of Glaciers’
Gains stats of upgraded Ice Elemental, ice protection 4, cold aura and magic skill in water and air

Bathusma Queen of the Deeps
Gains coldpower and darkpower and grants gift of water breathing to all of her units. Increases size of Water elementals summoned by 2.

Thalassa Queen of the Sea
Gains coldpower 1, chaospower 1, is a W6 mage and has Farsail 2 (can sail over 2 water provinces with any army she commands) Increases size of Water elementals summoned by 2.

Air

Nephele Queen of Clouds
Gains W2, starts all battles with the ‘mist’ spell and cloaks up to 250 units on the world map.

Thuella Queen of Thunder
Changed to ‘Queen of the Sky’
Has lessen command, but any army she commands can fly, as the Flying Ship

Aella Queen of Storms
Gains stormpower 7 W2 and increases the size of elementals she summons by 2

Fire

Pyriphlogos King of Flame
Gains Firepower 3 and HeatArmor 3 , is an F6 mage, counts as a local sun, pushes heat and increases the size of elementals he summons by 2.

Rhuax King of Magma
Gains firepower 2, and e2. Summons 1d6 magma children at the start of battle and has a 20% forgebonus.

Earth

Oreigenes King of Mountains
Gains E6, pierceres, slashres and shockers 15. Starts battle with 1d6 earth gnomes. Increases the size of elementals he summons by 2

Barathrus King of Deeper Earth
Gains darkpower 1 and Deathmagic 2. Increases the size of elementals he summons by 2

Eater of the Dead
Eater of the dead is now a commander and gains more attacks as he raises in size. It massively kills population in the province and then eats the corpses to regain health- if it cannot do this it starts to take damage every turn shrinking. Once it gets to 1000hp it has a 25% chance of defecting- but you can keep it’s HP in check by starving it in low population provinces.

Blood

Ice Devils
All ice devils gain blood magic 1 or 2 and ice natural protection 1 or 2

Archdevils
All Archdevils gain blood magic 1 or 2 and firepower 1

Heliophagus

Masema
Gains S3

Mabakiel
Removed Leper, removed death path, added glamour 3, gained mirror image ability, spy and plaguedoctor ability.

Demon Lords
All demon lords gain 2 temporary blood slaves, invulnerability 25, and 1% regeneration (will be changed to enchanted blood when illwinter fixes the #enchantedblood command)

Goat Sun
now gets 5 hoof attacks that do extra fire damage, and now has 4 misc slots.

Lord of Plague Wind
Autocasts ‘Wailing Winds’ at start of battle

Monster of Fraud
Increases unrest and massively lowers dominion, but has 50% bringer of fortune.

Lord of Corruption
Corruption check increased to 19

Lord of Hell
Produces 6 blood slaves per turn, and has a huge bloodsearcher bonus letting him find dozens of blood slaves per turn. Generates 111 gold per turn.

Prince of Lust
Has a 25% chance per turn to summon a Succubus commander when in a province with more than 25 unrest.

Tree Lords
Tree Lords all gain Ivylord 8, growthpower 1 and push growth.
Each tree lord has increased power in a different season. (Winter, Summer and Fall)