Left 4 Dead 2

Left 4 Dead 2

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Divine Cybermancy Pt. 2 (No Fix) by MLUI
   
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Game Modes: Single Player, Co-op, Realism
File Size
Posted
364.367 MB
9 Mar @ 4:08pm
1 Change Note ( view )

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Divine Cybermancy Pt. 2 (No Fix) by MLUI

In 1 collection by Sherriff Huckleberry™
Divine Cybermancy Parts 1-8 (Fixed and Original) by MLUI & Fix by bubcat
10 items
Description
Removed blocks and nav fixes to restore all maps to original version so Larinator and his friends can get lost!

This map is interchangeable with the fixed version by bubcat. Check off part 1 and 2 of either and it works the same with parts 3-8. This map features its majestic scenes, grand building and statues, massive explorable areas, also aesthetic materials, making it a really excellent map. All credit and thanks to MLUI, the original author.

Map 9 (dworld09_tuto2) had no string table file (stringtable_dictionary.dct) in it. The map is no longer compatible with any other versions of this campaign. Here is an English translated version of this campaign and the mission files in all parts will make this campaign load its parts only when you play it. Without a mission file in every part, your game will load every asset for this campaign EVERY game you play, irregardles of what map you're playihng.

IMPORTANT: The mission file in a campaign tells the game to load the maps from that campaign only and also to load the assets (materials, models and sounds) for just that campaign. ALL MULTIPLE PART WORKSHOP CAMPAIGNS NEED A MISSION FILE IN EVERY PART. The game then knows what to load for that campaign. All parts should show up red in your ADDONS list due to those mission files being in all parts and this is not a problem. If a part of a campaign only has maps, meaning only a maps folder in it, it doesn't need a mission file. Example: Death Woods and Suicide Blitz.

Enjoy all!