STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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TRICW 5 player MPGC
   
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Game Type: FOC
File Size
Posted
Updated
485.521 MB
10 Mar @ 7:47pm
19 Jul @ 3:55am
6 Change Notes ( view )

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TRICW 5 player MPGC

Description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523223402/
TR 3.3

STEAMMOD=3442375159 STEAMMOD=3523223402

https://discord.gg/GC5pc9YzsD
The above is the discord link for the mod to provide assistance and work around.

works with up tp 5 players. FTGU Maps have no ai just rush to take planets
Changelog:
-Most dreadnoughts can now be built twice, ecluding heroes
-power generator health buff to make shields viable
-turbolaser defense health buffs to make them useful
-venator shields buff
-Space arc cost/time reduction
-EX-F now buildable for most factions on their home planets
-Bothan Assault Cruiser can now be built by NR on any planet
-NR tech 5 is broken, moved viscount and upgrade to tech 4
-ISD added to EOTH

Obviously All rights to EAWX to Corey and his team. This mod was originally made by Scott! I just edited it to my and my friends liking.

Important note NR has an ongoing bug where they will start -1 whatever the starting tech level is. The only know way to avoid this is to not change the GC settings for changing starting tech and credits. If you do open the window you must rehost the lobby as just the simple act of opening it will cause the issue.
26 Comments
Destroyer101  [author] 23 Jul @ 10:44am 
A discord link has been put in the descriptions for the mod. In the discord will be instructions and direct assistance available to better respond and assist any issues and to more effectively implement and process feedback.
Destroyer101  [author] 23 Jul @ 8:39am 
If you were still subscribed to the 3.3 mod and don’t unsubscribe from it the files will still be in your workshop folder and should be able to continue playing as if nothing happened.
Destroyer101  [author] 23 Jul @ 8:37am 
3.3 was removed cause it was requested by the eawx team as they don’t like older versions of the mod to be put on steam. We are preparing alternatives.
Dealir 23 Jul @ 6:57am 
Thrawn's Revenge 3.3 that was required for this mod just disappeared from steam. Is there any other variants of mods to lounch this one?
Destroyer101  [author] 22 Jul @ 12:04pm 
That is fair. I'll check the files and see about getting that changed.
Tank 21 Jul @ 11:55pm 
My group likes NE because it allows for quicker-ish games however because certain planets are always restricted there is alway a power imbalance due to however starts in the bottem right, left and upper right being able to fully attain the econimies of Maldrood, Zinj, Hapes and empire.
Destroyer101  [author] 21 Jul @ 5:12pm 
Are you referring to North East or Full medium. I believe full medium should be unlocked. Would have to check NE though cause almost all the times I've played no one likes NE cause its too restrictive so we tend to play 1 planet start for full medium.
Tank 21 Jul @ 12:28am 
And when we play we just verbally agree that certain areas are out of bounds and are making a ruleset to discourage dog piling and the sort. So it would be very very gamer if you have the north region with a fully open setting.
Tank 21 Jul @ 12:25am 
Ha, Understood apologize didn't know what you where talking about, is there away to open up all of the planets I have a group of 4 and one of the factions we don't play as are red and it takes away half of the income they could have gotten from them.
Destroyer101  [author] 20 Jul @ 9:48pm 
Tank this has been addressed in a earlier comment. In order to play NR from tech 1-5 you have to not change the gc map setting. Meaning no changing the starting tech level and and credits. Just opening the setting window for the gc and changing anything will mess up the tech for NR. If no one plays them in the game you can change it to whatever you want it to be.