Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Ooh-la-la, It's GAGA!!, thanks for the suggestion. I did not touch it yet, because I never used it in campaign before. 12 turn is pretty long indeed, and kinda ruin the fun of it. Im going to think on something to do with it.
@KrusherJr, These descriptions you mention are on the "work slide" section. This mean they are the changes I would like to implement in the next big update. The actual mod effects are shown above in the presentation, under "Undercities: Building Changes".
I always loved this raze option, it's so satisfying to watch tier 5 dawi capital city go full Oppenheimer, but im not gonna wait there for 12 friking turns waiting for that to happen, it's much easier to just go and raze it by using a regular army.
The only difference from vanilla is that in this mod, Skaven can establish undercities beneath ruined settlements. However, they still can't build undercities under their own settlements.
If you raze a city, undercities belonging to other Skaven factions remain—just like the Changeling's cults.
The reason I chose those values is the following:
I wished to make undercity planning more engaging by replacing food dumping upgrades with undercity conversion. But I also wished that it stay strong enough to make the effort (that is, planning ahead) worthwhile compared to the vanilla food dumping. As you said in your example, I find turn 30 pretty okay for that, knowing that vanilla Skaven get a T5 city in half the time with food dumping upgrades.
Plus, compared to having a city level up from 1 to 5 the regular way, using the undercity conversion methods is surely faster and growth-independent. But, it comes with a price: it prevents you from building any military buildings, nor having a garrison. It also produces less money than a tier 2–3 settlement.
Tell me what you think in the Suggestions thread if you want to further discuss your experience, as your feedback is always welcomed.
However, the settlement tier up is absurdly broken. Having uncapped growth requirements for the T5 building is crazy. It feels like every time I play, I raze the second province, go fight aranessa for a while, then come back for a few turns to instantly get massive income and a completely unlocked roster of units by like turn 30.
I think increasing build times would be more balanced, or just limiting main settlements to T3 until colonized...then you still get a good boost in growth and can set up minor settlements.
Thanks to you I learned many things ! :)
Thanks you verry much for all your help, you are verry kind, not anybody takes of their time to explain things to others !