Dominions 6

Dominions 6

Not enough ratings
Deified Pretenders
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.467 MB
12 Mar @ 11:40pm
8 Apr @ 9:06pm
4 Change Notes ( view )

Subscribe to download
Deified Pretenders

Description
Pretender changes and additions coming to DE6 as a standalone mod.
Very early beta. Some pretenders will say they do things that they do not.

Compared to vanilla:
Everything has been repriced from the ground up. Everything is generally cheaper, expect to have more points to work with.
Titans have two more paths, Monsters and Rainbows have one more.
Monsters generally buffed significantly.
More scale modifiers.
Pretenders heal in the capital, or a 10% chance per Holy level actively preaching outside of the capital.
Lots more pretenders.

Special thanks to Red Rob for making all of the tendies in the first place.
12 Comments
pancake11112 17 Apr @ 11:46am 
trying to view the marid sultan crashes the game
BadCub 20 Mar @ 10:45pm 
Thanks for the answers! I wish you good luck with the mod, Karlsc2000!
karlsc2000  [author] 20 Mar @ 10:09pm 
The AI should benefit equally as much as the player does.
Bjardok 20 Mar @ 11:27am 
Do the AI also get the extra points? or does this make my god stronger than the AI due to having more points?
C-Vale 18 Mar @ 4:38pm 
Ohhh, alright! Yeah, didn't quite realize that they had a auto-quicken.
karlsc2000  [author] 18 Mar @ 3:14pm 
@ BadCub The "power level" and impact of your pretender is much closer to vanilla than Spark/Divinicus. Currently this mod only plays with stats/magicpaths/costs of pretenders and adds a host of new pretender options but does not fundamentally change the way the game plays.

@ Dakoroth Not that I am aware of. I do not think that would be possible to remove in a satisfactory way.

@ C-Vale Ah. Yeah. Thanks. Will fix. The Tathagata of Water automatically quickens himself at the beginning of combat. I think I'll boost his base defense as well though.
C-Vale 17 Mar @ 8:10pm 
Also: bug report. The Tagatha pretenders (the ones that look like a mini Nyorai.) Seem to have broken summons? Like, the display for them when you right click them on the pretender selection screen is not working correctly. It just says they have '1' at their side at the start of battle. Also while you're at it, Tagatha of Water is currently just worse than Tagatha of Fire, at the same cost as one another.
C-Vale 17 Mar @ 7:59pm 
@BadCub
Well, Divinitus is a bug fixed Spark of Divinity with some balance changes, buut I'd say the biggest difference between them is that this mod buffs pretenders by making them stronger in a 'base game' way, while the two Divinity mods add all sorts of wacky unique effects to each and every one of them. Both of these mods are really good though, and I'd say it just depends more on what you're in the mood for! Also I thiink this might be more mod compatible, due to only adding new Pretenders and not touching new sites or adding any other units, had some jank happen when I tried to play Divnitus with the Warhammer mod for that reason.
Dakoroth 15 Mar @ 6:55pm 
So I just wanted to see if anyone knew more than me. has anyone made a mod to get rid of the pretender buffs/debuffs from allied and enemy dominion strength?
BadCub 15 Mar @ 11:32am 
If I may ask, what is going to be the difference between this, Divinicus, and Spark of Divinity?