Dwarf Fortress

Dwarf Fortress

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Biodiversity Booster
   
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File Size
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1.013 MB
13 Mar @ 2:18pm
14 Mar @ 11:34am
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Biodiversity Booster

In 1 collection by lmlsna
Modular Vanilla Overhaul
15 items
Description
This is a patch that sets frequency to 100 for all vanilla non-intelligent creatures. This increases variety by ensuring that creatures will always exist within their relevant biomes when possible and that all creatures have an equal random chance to appear rather than some being massively overrepresented and some effectively not existing due to having 2 frequency in a sea of frequency 100 creatures. The mod also equalizes population numbers at 500 to make creatures effectively immune to extinction.

Can load after other mods affecting creatures without overwriting their changes (unless those changes are to frequency or population).
13 Comments
lmlsna  [author] 29 Jun @ 8:00pm 
@eqN Yes, it would make them more rare since the creatures they'd be competing with for a chance to appear would have a higher frequency and thus be more likely to appear instead of them. This assumes though that the rare creatures in question succeeded their frequency-based chance to exist in both the biome and area of the biome in question, since if they fail that chance the chance of them appearing is 0% in that location either way. This "chance to exist" itself wouldn't be affected by this mod unless the creature has the large_predator token, since there is a hardcoded cap to the number of large_predator creatures that can exist in a biome and the slots are randomly filled with weighting based on frequency.
eqN 28 Jun @ 10:20pm 
Absolutely love these mods! Say I use another mod that adds species with more typical frequency values. Does this mod effectively make those animals even more rare? The mod in particular I'm curious about is McNuggy's Mythical Beasts.

Part of me likes the idea of keeping those creatures 'Mythical' in appearance frequently, but I'm also worried they may become a bit too rare with the relative frequencies using this and your other Biodiversity mods.
lmlsna  [author] 18 Mar @ 8:07am 
@Moonwarden64 Got it, I'll get them uploaded/updated today hopefully. Appreciate your efforts!
Moonwarden64 18 Mar @ 7:25am 
Aight, I @ you in the same channel, the patch for both "Biodiversity Booster and Skilled Animals" is done and variations are included
lmlsna  [author] 17 Mar @ 7:18am 
@Moonwarden64 Awesome! Saves me from having to do that lol. Maybe I'll make a VWO patch for FFF as well so that the entire MVO collection (minus Ava's because of graphics conflict) is compatible with it.
Moonwarden64 17 Mar @ 6:34am 
since FFF is a mod I enjoy
Moonwarden64 17 Mar @ 6:34am 
sure, I'll be taking a look at making one for the skilled animals & megabeast soon aswell
lmlsna  [author] 17 Mar @ 6:28am 
@Moonwarden64 Nice, I'll upload that soon. Do you want to be credited in the description?
Moonwarden64 17 Mar @ 4:25am 
aight, I (think) @ in the modding discussion channel
lmlsna  [author] 16 Mar @ 6:21pm 
@Moonwarden64 Yeah I'm on the Kitfox Discord, same username if you want to DM me.