Dwarf Fortress

Dwarf Fortress

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Biodiversity Booster
   
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1.013 MB
3 月 13 日 下午 2:18
3 月 14 日 上午 11:34
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Biodiversity Booster

在 lmlsna 的 1 个合集中
Modular Vanilla Overhaul
15 件物品
描述
This is a patch that sets frequency to 100 for all vanilla non-intelligent creatures. This increases variety by ensuring that creatures will always exist within their relevant biomes when possible and that all creatures have an equal random chance to appear rather than some being massively overrepresented and some effectively not existing due to having 2 frequency in a sea of frequency 100 creatures. The mod also equalizes population numbers at 500 to make creatures effectively immune to extinction.

Can load after other mods affecting creatures without overwriting their changes (unless those changes are to frequency or population).
13 条留言
lmlsna  [作者] 6 月 29 日 下午 8:00 
@eqN Yes, it would make them more rare since the creatures they'd be competing with for a chance to appear would have a higher frequency and thus be more likely to appear instead of them. This assumes though that the rare creatures in question succeeded their frequency-based chance to exist in both the biome and area of the biome in question, since if they fail that chance the chance of them appearing is 0% in that location either way. This "chance to exist" itself wouldn't be affected by this mod unless the creature has the large_predator token, since there is a hardcoded cap to the number of large_predator creatures that can exist in a biome and the slots are randomly filled with weighting based on frequency.
eqN 6 月 28 日 下午 10:20 
Absolutely love these mods! Say I use another mod that adds species with more typical frequency values. Does this mod effectively make those animals even more rare? The mod in particular I'm curious about is McNuggy's Mythical Beasts.

Part of me likes the idea of keeping those creatures 'Mythical' in appearance frequently, but I'm also worried they may become a bit too rare with the relative frequencies using this and your other Biodiversity mods.
lmlsna  [作者] 3 月 18 日 上午 8:07 
@Moonwarden64 Got it, I'll get them uploaded/updated today hopefully. Appreciate your efforts!
Moonwarden64 3 月 18 日 上午 7:25 
Aight, I @ you in the same channel, the patch for both "Biodiversity Booster and Skilled Animals" is done and variations are included
lmlsna  [作者] 3 月 17 日 上午 7:18 
@Moonwarden64 Awesome! Saves me from having to do that lol. Maybe I'll make a VWO patch for FFF as well so that the entire MVO collection (minus Ava's because of graphics conflict) is compatible with it.
Moonwarden64 3 月 17 日 上午 6:34 
since FFF is a mod I enjoy
Moonwarden64 3 月 17 日 上午 6:34 
sure, I'll be taking a look at making one for the skilled animals & megabeast soon aswell
lmlsna  [作者] 3 月 17 日 上午 6:28 
@Moonwarden64 Nice, I'll upload that soon. Do you want to be credited in the description?
Moonwarden64 3 月 17 日 上午 4:25 
aight, I (think) @ in the modding discussion channel
lmlsna  [作者] 3 月 16 日 下午 6:21 
@Moonwarden64 Yeah I'm on the Kitfox Discord, same username if you want to DM me.