XCOM 2
48 ratings
Viper's Weapon Rebalance
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
109.278 KB
13 Mar @ 6:26pm
28 Apr @ 12:18pm
22 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Viper's Weapon Rebalance

Description
This is a simple not-mod that re-balances the damage, ammo, and abilities of vanilla and mod added weapons.

Detailed changes can be found here.

I highly recommend using a mod like Better Armory Stats so that you can actually see some of the stats these weapons grant.

This is my PERSONAL take on a weapon revamp for all the vanilla weapons. Please don't ask me to make changes, this is for my own play-through with my proficiency classes in mind.

That said, this can be used with other classes and set ups of course.

I was convinced to release this publicly in case anyone wanted to try my campaign collection.

Every weapon has been modified to a dramatic extent to truly make them unique from one another, and have all been given some form of ability, whether its passive or active. Taken from the vanilla xcom or perk pack. (Keep in mind my classes don't use vanilla abilities, so this ties in very very well with them).

Prone to changes as I test to see how balanced the game is with this set up. Everything IS configurable to your hearts desire, so if you want changes, make them yourself. ;)

Does anyone even read these descriptions? If you read this far, leave a thumbs up and a cool comment. :)

Up next - ARMOR OVERHAUL MOD! Along with a slew of new weapons for my weapons cache mod :D
26 Comments
TITANMASTER25 26 May @ 11:47am 
Not sure what's going on but, my soldiers with grenade launchers can't bring grenades with them. They can be put in the utility, grenade slot, whatever. But in the level itself, those grenades aren't there, as if I never equipped them on the soldier, appreciate any help
Bada 19 May @ 3:22am 
I'm really enjoying your mod incredibly fun to play with!
Just wondering, do you have any plans to create an add-on mod for five-tier weapons in the future? I think it would be an awesome addition. Thanks again for your amazing work!
LeyShade 29 Apr @ 9:28am 
Seen. Thanks for clarifying, will remember to adapt ours to the same =)
Dęąth Viper  [author] 29 Apr @ 9:05am 
I removed the permanent will loss from some of the items, so I fixed the localization to show that in game.
LeyShade 29 Apr @ 3:47am 
Quick side question - Localisation folder, what's the purpose of including the SavHudson items? Were they missing prior, or these a personal take?
Dęąth Viper  [author] 23 Apr @ 9:23pm 
The changes here only affect the weapons listed in the discussions tab. I have links up in the description. Anything not there this mod wont touch. I am still updating as I find things.
Cereal 23 Apr @ 8:11pm 
How is the compatibility with RPGO, Iridar's 5-tier weapons, and Stukovs 9-tier weapons?
I tried for a bit, loved some changes(like the bullpup), but though some were too broken, like the sniper(that now is nerfed) and rapid fire as rifle default skill.
I like playing with harder enemies so these changes could come really nice, but i fear that something will break with some of the other mods i use, specially with RPGO.
grammarsalad 23 Mar @ 8:53am 
I've made a lot of similar changes to my own setup that you have here. In particular, I added remote hacking to the bit and gremlin, and suppression to cannons (though, I added it to the rifle as well).
Dęąth Viper  [author] 19 Mar @ 11:01pm 
Unrestricted customizations and chosen reward variety. Its their orion armor set mixed with the skirmisher half cape
Westman 19 Mar @ 6:45pm 
what mod did you use for the skirmisher's armor?