Garry's Mod

Garry's Mod

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Adjustable Player Hull
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Roleplay, Realism
File Size
Posted
Updated
3.353 KB
14 Mar @ 4:15am
21 Mar @ 6:44am
4 Change Notes ( view )

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Adjustable Player Hull

Description
A simple addon that adds manual customization of player hull with proper client-server synchronization

Uploaded with gmpublisher[github.com]
24 Comments
Link 19 Jul @ 4:03am 
The npc's are too bunched up.. so having a smaller hitbox like a normal height but skinny so they still have collisions just not as big when it comes to the npc hull, like i have the nextbot zambies mod with the collision npc mod and it's really good but with some of the npcs like combines with command mod they just pile up on the same spot i tell them to go to.
Link 19 Jul @ 4:02am 
dang... well it'd be super useful, theres a no-colliding npc addon that has npcs being able to walk through eachother. They won't budge on hull changing so I was asking some other talented coders
Mannytko  [author] 19 Jul @ 3:32am 
I will think about it, but then it will be a tool, not an automated method that works at spawn
Link 18 Jul @ 9:02pm 
adjustable npc hulls?
myro 15 May @ 11:55am 
Aah right okii, I understand. Thanks for getting back to me regardless. :p
Mannytko  [author] 15 May @ 11:20am 
Apparently I didn't consider all the pitfalls of prone mod... In any case, it can only be fixed by editing prone mod (which is not a cost-effective solution) or every tick to change the size of the player (which will destroy the optimization of addon and will also break other addons)
myro 15 May @ 10:54am 
After testing this mod for a little while, I noticed that after coming out of prone (with the Prone Mod), the hull height when a character crouches is reset, allowing me to crouch-walk through vents again when I previously couldn't (for example), resulting in having to respawn to fix it. Is this something that can be fixed? Otherwise, this is a really good, simple mod. :p
ч 23 Mar @ 11:37am 
ABSOLUTE CINEMA
Mannytko  [author] 23 Mar @ 3:06am 
Should not override prone mod hulls
Lombaxtard 23 Mar @ 2:43am 
Prone mod compat?