Hearts of Iron IV

Hearts of Iron IV

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Expanded Generic Edited
   
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1.523 MB
14 Mar @ 6:13am
17 Jul @ 5:38am
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Expanded Generic Edited

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Original
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159259742

First of all all the credits to the creator of this amazing mod TacticalTea

Edited by Buikbaard

CHANGE all focus to this one. from decision or only your of minor nations

Edits
*puppet path fixed
*small theocratic path
*some faster focuses
*more population from focus
*faster build up (more civ and mil from focus)
*buffed/nerfed some ideas
*more focuses and ideas
*Resource events
*Small Resource path

Because of his mod i learn/tested how to edit and create some focusses/ideas
46 Comments
pizzamancz 21 Jul @ 3:48pm 
Uh well why I even mentioned the Total Overhaul? Well because a ideology change is quite commom especially in the beggining of the game and then later on in weak and unstanble countries as well as countries devastated by war.

So if a country chooses some political path in the focus tree, and like 2 years after that gets overthrown by some other party for not fullfiling whatever the people wanted it'd be weird to still having the ideas of non-existing regime.
pizzamancz 21 Jul @ 3:40pm 
@Buikbaard
So I've got an idea. I usually play with the Total Overhaul mod on. Would it be possible trough some on actions make it so whenever there's a change in iedology all ideology related and co-related/politics focuses would get reset (focus_uncomplete) and all the modifiers and/or ideas provided by those focuses would get removed? I know a lot of work but... Having fascist ideas as democratic, communist or any other ideology and vice versa is weird and out of place.
Buikbaard  [author] 17 Jul @ 5:41am 
HI all i'm going to rework the industrial tree and adding a LAW tree to this focus and 1 more communist and fascist path.i may change this workshop name to my new focus mod name:wehrmacht:
Buikbaard  [author] 14 Jul @ 8:13am 
@someRandomChris maby if someone wants to play they can swap it with the desicion but probaly because its shared i dont know.
Buikbaard  [author] 14 Jul @ 8:11am 
@pizzamancz
Yes the generic was also factor 10 i did that for testing but dindt change it back
pizzamancz 14 Jul @ 7:15am 
I see most of the trees are being set to factor 10 and your generic focus tree had higher value
pizzamancz 14 Jul @ 5:45am 
@Buikbaard
Great job! Tbh to this day I didn't know for what the factor is when assigning a focus tree. I've always needed to assign to specific nations so I didn't care about the factor:D. So if I understand it correctly. If not limited by tag conditions the factor value decides wheter it has higher importance over some other trees, right?
SomeRandomChris 13 Jul @ 2:02pm 
@Buikbaard Yep, all seems to be working now. Ty!

On a side note, Albania still has the vanilla generic focus, however I believe this is the way it is because it may have a shared focus with another nation (maybe austria) and it HAS to have the original generic by default. So it may just be a good idea to leave it like that (no one plays Albania anyways?)
Buikbaard  [author] 13 Jul @ 11:46am 
@SomeRandomChris woops forgot to fix that sorry @pizzamancz you where correct if forgot it i put factor high sooo everyone took that focus woops @Sjae sorry if fixed it plz still love me :3
SomeRandomChris 13 Jul @ 8:11am 
@Buikbaard The desicion does work! Nicely done!

However we have another problem now, many nations (like Germany, the Soviets, Mexico, etc) lost their starting focus tree and now they start the game with the generic one, even before using the desicion.