RimWorld

RimWorld

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PBs 27x145mmMauser Autocannon Series
   
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Mod, 1.5, 1.6
File Size
Posted
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2.042 MB
14 Mar @ 7:11pm
12 Jul @ 5:33am
36 Change Notes ( view )

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PBs 27x145mmMauser Autocannon Series

In 1 collection by PolandBall
PolandBall's Weapons and Ammunition Collection
12 items
Description
This is a CE-Only Mod. Muzzle Flash, HAR Compatible. Since I've only played in the CE (Combat Extended) environment starting from version 1.2, I don't know how to create weapons for the Vanilla environment.

The non-Dragoon variant of this autocannon in the environment wtihout DMS has no bodysize restrictions, potentially granting balance enthusiasts excessive combat power. And the weapon stats might be slightly higher. MIDAS and MLG27 feature CIWS functionality released by Combat Extended.

Added the universal BK27 and a Dragoon-module weapon version of the BK27 (the ammo container wasn't made too large for better texture proportions). The turrets are the MIDAS CIWS and MLG27 naval gun turrets, equipped with 27×145mm autoloaders. The weapon sound effects are from the BK27 autocannon in War Thunder.

I folded MLG27 into the automatic heavy turret category to save space in the construction menu.

The BK27 cannon module specifically for the Mobile Dragoon is more expensive but enhances firing stability and ammunition capacity.(The corresponding new textures have not yet been completed, but the weapon is already in a usable state.)


The BK27 utilizes 27x145mm ammunition, and the available types of ammunition for this weapon include: DM33 (AP), DM73 (HEI), PEB327 (DM103) (FAP), DM83(PELE), FAPDS, SAPHEI, AP-HE,APFSDS, all of which are new ammunition types added by this Mod. For some of the ammunition types, I was unable to find real-world designations.

You can also find more information about the BK27 on Rheinmetal's official website.)

If you have any suggestions, please feel free to leave a comment.


Q&A: The Dead Man's Switch?
Yes. The mechanoid in The Dead Man's Switch series can use ths BK27.


You'll notice that the mod suddenly requires Bill Door's Framework. In fact, it can function without this Framework, its role in the mod is to enable weapon firing rates to exceed 3600 rpm.



XML:PolandBall
Texture:与之江、MARK_E
Popular Discussions View All (1)
0
22 May @ 9:25am
Bug Report & Suggestions(错误报告与建议区)
PolandBall
18 Comments
PolandBall  [author] 3 hours ago 
@StatusQuo You can choose not to include BDF, as the only function of this framework here is to increase MIDAS's rate of fire to 7200rpm - this is purely an optional feature.
StatusQuo 6 hours ago 
does it REALLY depends on Bill Doors' Framework ? Because that mod is still 1.5
If you guys use the latest CE from GitHub, now the turret has CIWS capabilities, shredding many pods that dare land on the map. It's a must-have if you think drop pod raids are such cheap tactics.
PolandBall  [author] 22 Apr @ 4:01am 
@Nuacepony 其实60mm迫击炮就有EMP了
Nuacepony 13 Apr @ 6:31pm 
就是有可能打emp会显得太强
Nuacepony 13 Apr @ 6:28pm 
@PolandBall
就是给20mm以上的炮弹加一个emp弹
甚至可以给复合多用途炮弹加个位数伤害的EMP来实现emp效果
(毕竟这么多大口径武器,只有70mm级别的武器才有emp)
PolandBall  [author] 13 Apr @ 9:21am 
@Nuacepony 你可以说说你的想法
Nuacepony 13 Apr @ 5:49am 
作者做了这么多mod,其实真的需要一个打emp的大口径武器
KDOSIS 9 Apr @ 10:07am 
We need more such mods
Thanks, dad, for the naval auto-cannon update!