Arma 3
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Advanced Train Simulator (ATS) Livonia & SOG Rails Compatibility (Unofficial)
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Data Type: Mod
Mod Type: Mechanics, Wheeled
File Size
Posted
Updated
58.378 KB
15 Mar @ 8:12am
20 Mar @ 12:38pm
4 Change Notes ( view )

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Advanced Train Simulator (ATS) Livonia & SOG Rails Compatibility (Unofficial)

Description
I like trains.
The Advanced Train Simulator Mod received its last update back in 2018 due to its author being MIA. Since then the Livonia DLC was released that introduced a bunch of new railroad assets that were not supported by ATS. This mod aims to fix that.
Verified Maps
✅ Livonia
✅ Šumava
✅ Korsac/Korsac Winter
✅ Cam Lao Nam
✅ Tanoa / Archipelago
✅ Green Sea
✅ CUP Chernarus / Chernarus Redux
⚠️ Chernarus 2020 (requires additional steps to prepare your mission, please watch this video: https://youtu.be/PmHO-L4hwK4)

Want another map to be added? Let me know in the comments!

Known Issues
⚠️ Sometimes the train may appear as floating above the rails or under the rails, especially around railroad crossings.
⚠️ Certain custom maps might require the mission maker to perform additional configurations for full compatibility, please watch this video for explanation: https://youtu.be/PmHO-L4hwK4

Source Code
https://github.com/dive155/arma3-ats-livonia-rails-compat
All contributions welcome, feel free to open Issues or Pull Requests.

Credits
Original mod by Duda
Compat scripting by Dive
Track definitions are derived from the work of Nomisum
Special thanks to Kurlev for providing a dedicated server for testing

Contact
ATS official discord[discord.gg]
If you have any issues with Livonia based tracks feel free to hmu on discord[discord.com]
64 Comments
Dive  [author] 8 Jun @ 2:10pm 
@colemanerik I've had a couple of reports of this error but I could not reproduce it yet. It's likely coming from an incompatibility with some other mod. Is there any chance you could share your full modpack?
colemanerik 4 Jun @ 8:48pm 
I get an error on Šumava on my dedicated server where it say I cant play a mission because its dependent on \nats_tracks_a2. I have the mod and dev build loaded. Any ideas?
Suchy85 25 May @ 11:15am 
GR8 mod! :steamthumbsup: Awsome work! :cleanhourglass: I be waiting for next maps :steamhappy: <br> I have question - if that code <br> [this, carriageName, [0,0.5,0]] call ATRAIN_fnc_attachToTrainCar;
<br> is like attach so... what code is to detach ?
B3nI. - R - 22 May @ 2:16am 
Krajina Express :lunar2019crylaughingpig:
majjjooooo 13 May @ 5:52am 
hello we want normandy and all spearhead map
please
Dive  [author] 11 Apr @ 9:50am 
@ 🩷Cynder The Bunny🩷 this would have to be added by the authors of the original ATS, this mod only adds a small compatibility patch so that trains could run on modern maps
Cynder The Bunny🩷 5 Apr @ 9:48pm 
can you make it so we can walk around inside the bullet train?
Dive  [author] 5 Apr @ 1:55pm 
@ Zombie Killer from the looks of it you're doing everything correctly, unfortunately the original ATS is really janky when it comes to attaching objects to trains so it is at good as it gets :( The issue comes from how the original ATS is implemented so I won't be able to fix it unfortunately.

A few things you could try is first to to fiddle with the offset vector to see if nudging it helps, or if you have a particular part of the track that causes the tank to explode you could try replacing it with manually placed rails using the Hide Terrain Objects module.
Zombie Killer 2 Apr @ 7:44pm 
[tank1, carriageName, [0,0.5,0]] call ATRAIN_fnc_attachToTrainCar;

as i drive the train, tank1 turns into a wreck still attachto the train car though, can you help ??
Zombie Killer 2 Apr @ 7:08pm 
thanks im try it now