Left 4 Dead 2

Left 4 Dead 2

57 ratings
Commons & Specials Won't Suicide
   
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180.000 B
15 Mar @ 6:34pm
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Commons & Specials Won't Suicide

In 2 collections by Lightymoon
Infected Collection
120 items
Gamplay Collection
176 items
Description
Commons & Specials Won't Suicide

Normally, if u were too fast and left specials or commons far behind you, they'll suicide

This addon stops you from making infected sad till the point they suicide, fuxx the speedrunners!


WARNING:
  • Works on singleplayer and hosted local servers only!
  • Specials won't suicide so if you left them too far behind you, no other specials will spawn since the specials limit is full, i recommend you killing them or use my Specials Limit 6 Mod


Features:
  • Prevents commons and specials from suiciding when you're too far from them (they'll just run behind you untill you kill them)


Guide for editing values:
How to Edit, Repack, and Publish VPK Addons for Left 4 Dead 2


Stupid tags:
Common and Special Infected Won't Suicide, infected no longer despawn, zombies won't disappear over time, unlimited infected persistence, infected stay indefinitely, no automatic infected removal



Also checkout:
My Gamplay Collection
My Infected Collection
My Adjustable Mods Collection


Credits:
Lightymoon
17 Comments
Cpl. B. Grande [1st MRB] 5 Jun @ 8:54am 
i hate speed running
Poolsup (TH) 8 Apr @ 10:11am 
i'wanna see special infected can be teleport like versus on any campaign and survival
Poolsup (TH) 7 Apr @ 12:04pm 
even survival
Poolsup (TH) 7 Apr @ 12:03pm 
any campaign mode special infected be suicide out the range too far
Poolsup (TH) 7 Apr @ 12:02pm 
not bot survivor the special infected can teleport on versus mode
Lightymoon  [author] 7 Apr @ 7:19am 
@Poolsup (TH)
teleports if the bot is a survivor, if it's a special infected they suicides instead
Poolsup (TH) 7 Apr @ 7:17am 
but except versus mode the bot always teleport
Lightymoon  [author] 24 Mar @ 5:29pm 
@____
yes it does prevent that to happen :)
____ 24 Mar @ 5:25pm 
Does this also prevent smoker sometime suicide because they spawn way too far?
I've looking for this script!
Lightymoon  [author] 24 Mar @ 11:55am 
@defiance
almost all my mods xd
to change the tag for 1 mod it takes about 3~4 min of waiting since i have 150+ mods and i don't have the time to change them all, i changed this one and ill start adding "scripts" tag to the new ones i'll make