Sid Meier's Civilization V

Sid Meier's Civilization V

34 ratings
+Strategic Buildings+
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
273.421 KB
15 Mar @ 9:33pm
25 Jun @ 6:01pm
5 Change Notes ( view )

Subscribe to download
+Strategic Buildings+

In 1 collection by Gaia
Core Mods
16 items
Description
Adds 3 additional Strategic Buildings and 1 World Wonder. Works as a Standalone!
All of these features are an integral part of Core Mod.
Refined Coal Facility
Provides 1 Coal, as well as +1 Production and +1 Gold from worked Coal resources.
Limited to 3 Cities per empire. Cannot be captured.

Oil Refinery
Provides 1 Oil and +2 Gold from worked Oil resources.
Limited to 4 Cities per empire. Cannot be captured.

Nuclear Reprocessing Plant
Provides 5 Uranium and +3 Production from worked Uranium resources.
Requires a Nuclear Plant in the city and is limited to 2 Buildings per empire. Cannot be captured.

Shandan Horse Farm - World Wonder
Provides 2 Horses and +1 Production from worked Horse resources.
Requires the Stables building. Cannot be captured.

Ironworks*
Now also provides 3 Iron.

Recycling Center*
Now also grants +2 Production in the City and +2 Science from worked Aluminum resources.
Cannot be captured.


*Changes to existing Buildings can be disabled by deleting the StrategicBldgs_Update.sql file.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
1 Comments
VengefulAncient 11 Jul @ 10:42pm 
Shandan Horse Farm claims it will provide +1 Food/Production/Gold to all Horse resources worked by the city. However, that does not happen.

SQL tries to use _Building_ImprovedResourceYieldChanges table for this, which is not created by this mod - there is an error in the DB log. I changed it to use Building_ImprovedResourceYieldChanges (no underscore prefix) like in your other mods, and added a statement to create the table (this mod was loading before others that do, so there was still an error without that), but it still has no effect. Does that table only function with your core mod installed? I notice that this mod's description does not mention this effect, in which case it should probably be updated so the wonder's card doesn't confuse players.