Entropy : Zero 2

Entropy : Zero 2

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Untitled Infinite Finality Sounds of Footstep and Materials port Mod
   
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Assets: Sound
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10.080 MB
16 Mar @ 5:52am
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Untitled Infinite Finality Sounds of Footstep and Materials port Mod

Description
This workshop addon, by the tin fully ports over the physical sounds of materials, specifically "surfaceprops" for not only Snow materials, but adds completely new ones for natural frozen over outdoor stone/rocky surfaces (Known simply in code as "Ice") and the disgusting, muddy and gushy Xen world fauna sounds from the fan-made Epistle 3 game adaptation demo; "Half Life 2: Infinite Finality".

In full for people who know how surfaceprops work, this ports over the unique internal material properties and sounds for said surfaceprops of "Snow", "Ice" and "Xen" from HL2:IF's very own script codes 1:1, with things like Footsteps, Impact and Bullet damage and scraping sounds being put into E:Z2 along with uninteresting stuff like Density, Friction, Elasticity all that stuff.

Both Snow and Xen are self explanatory, while the base game snow material has it's properties replaced with Infinite Finality's, Xen is one of the basic changes, fully replacing the "Antlion" and "Mud" surface properties with just "Xen", The outdoor stuff I have mentioned like the arctic atmosphere of frozen over rocks and slate have their surface properties changed from "Concrete" to "Ice". Short explanation in Infinite Finality most of not all of it's rocky surfaces and what you can think of natural formations of stone/slate, use this exact surface property of "Ice". Being meant to be a touch of detail of Antarctic Surface foley that I like, being chosen to further flesh out the frozen atmosphere you set foot and step throughout.

Probably noticeable in some tiny areas in the game, I fixed a few of the blend material .VMTs so it correctly uses material surface properties for certain material textures used, as somepoints snow sounded like concrete in somecases. (Such as the exit area with the crane lift after the Xen Zoo section when you escape from the Gonomes).

To note, I did not make these sounds at all. This isn't made with personal bias or intent, it's mainly nothing than purely a tribute to the mod itself; Half-Life 2: Infinite Finality. I am a big fan of the mod, alongside the E:Z series and I have been following the development since LambdaGenerations had covered it a while ago, this is made in nothing put pure respect and love. I have asked the devs if I can upload this mod and what it aims for and I received the permission to. Please support the developers themselves and give the mod some love! As I have been making this mod with out of nothing but just that. This also was originally just a small mod posted on Gamebanana, being limited to just porting over the sounds of Snow footsteps and editing the game physics sounds script file to adapt to the new four sounds. Though I've gotten much used to editing the script codes and knowing how they work so I put myself to the challenge to see if I can fully port over the sounds from IF to EZ2 for the workshop. You can visit the page to the mod itself below.

Check out the developers and their mod here!
ModDB page: https://www.moddb.com/mods/infinite-finality
Youtube: https://www.youtube.com/@Team_Hyperborea

The original mod page, now branded as the Lite version.
https://gamebanana.com/sounds/78377

Check out the Dark Interval version here!
https://www.moddb.com/mods/dark-interval/addons/untitled-infinite-finality-sounds-of-footstep-and-materials-port-mod