Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Move Props
   
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Tags: IsMod
File Size
Posted
Updated
4.969 MB
16 Mar @ 5:45pm
1 Apr @ 10:22pm
4 Change Notes ( view )

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SIS Move Props

Description
What is this?
This mod makes it possible to move props! You can now move mailboxes, trash bins, shelves, barricades, cones, signs and more. Cars and props of similar weight can be pushed instead. Go and decorate your base!

When moving a prop, you will choose its new location through the build view and then your character will move to build it again. Any items in the inventory will be transfered to your inventory, unless the "MoveImmediately" setting is on, by whitch the inventory will just be transfered to the new prop.

Every movable prop has their own requirements to be moved. Some need a specific skill and level, and some require having a toolbox equipped. In order to move something heavy (cars for example) you will need more Strength skill. Everything can be tweaked through the settings file. You can make moving props immediate by activating the "MoveImmediately" setting.

Can be used in current saves. Not tested in Coop.

Settings
The settings file can be found in the mod's folder under "Settings_MoveProps.xml".
  • Enabled. Wether the mod is enabled. (default true)
  • MoveImmediately. Whether moving a prop will finish it immediately (otherwise will take a few seconds of building). (default false)
  • MovableProps. The list of movable props.

MovableProp
  • PrototypeName. The name of the prop that can be moved.
  • SkillRequired. The skill required to move this prop. Value is one of: Strength, HandToHand, Construction, Medical, Firearms.
  • SkillLevelRequired. The level of the skill required. Value is an integer between 0-5.
  • ToolboxRequired. Whether having an equipped toolbox is required. Value is true or false. (default false)
  • TimeTaken. The time taken to "move" a prop.
  • IsHeavy. Whether the prop is heavy. Setting this to true will make it pushable instead, such as for cars. (default false)

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
9 Comments
Azi_Dahaka12th 14 Jun @ 9:14pm 
where is this "strength skill" ?
MithranArkanere 12 Jun @ 11:39am 
This has just one flaw, the Move instruction appears even if you don't have a toolbox in your hands, and that prevents Vaulting over movable objects.

If it was possible to make the Move command not show unless you have the toolbox in your hands, that would solve the problem.
SweetCaptn  [author] 1 Apr @ 10:23pm 
Uploaded a patch fixing a crash
SweetCaptn  [author] 22 Mar @ 1:29am 
Just uploaded a patch, might not fix it for coop but it should handle that exception. Let me know if anything else pops up. Also fixed two other annoying bugs.
SweetCaptn  [author] 21 Mar @ 10:46pm 
Thanks, Ill see if I can work around that bug
Sooner535{UFIP} 21 Mar @ 5:27pm 
Assert (v238 mp): Assertion failed UnityEngine.Debug:Assert (bool)
InputAction:Reflect (Reflector) (at C:/Survivalist2/Assets/Scripts/Game/InputAction.cs:966)
Reflector:AddSmallList<InputAction> (System.Collections.Generic.List`1<InputAction>&) (at C:/Survivalist2/Assets/Scripts/Util/Reflector.cs:345)
InputFrame:Reflect (Reflector) (at C:/Survivalist2/Assets/Scripts/Game/InputAction.cs:1103)
Reflector:Add<InputFrame> (InputFrame) (at C:/Survivalist2/Assets/Scripts/Util/Reflector.cs:238)
P2PMsg:Reflect (Reflector) (at C:/Survivalist2/Assets/Scripts/Game/OnlineParty.cs:98)
SweetCaptn  [author] 19 Mar @ 2:16am 
Thanks for the report! Alrighty, whenever you can, will help very much. Coop is something (i think) I can't test on my own.
Sooner535{UFIP} 18 Mar @ 7:28pm 
This causes crashing on coop, I forgot to grab the crash log, next time we play I will get one for you
Sooner535{UFIP} 17 Mar @ 8:38am 
Excited to try this out, thanks for the continued mods Cap.