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I think you are right that castles are a bit uninteresting atm!
One thing I always thought about is how interesting minor settlements are: Farms leverage famine, and holy sites leverage shadow and power. But castles... do nothing. I think if you want to work this idea in, you could allow the robber to maybe do something interesting with castles. Sort of like the Countess but for castles? Turning an infiltrated castle into a real headquarters, maybe that's where you can buff the mercenaries, or get a boost to laying low. Just some ideas :)