Arma 3
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Quick time events for ACE3
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
799.303 KB
19 Mar @ 1:40pm
1 May @ 12:20pm
25 Change Notes ( view )

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Quick time events for ACE3

Description
A mod that adds quick time events to ACE3, why? Why not.

Waring this is a test item, I am mostly looking for feedback. It may get deleted and reuploaded after a while, or not, who knows.

Quick time events for ACE3 actions

Summary

Provides QTE events for ACE interactions, mostly for actions that have a progress bar. The goal is to allow people with quick fingers to wait less.
This means if you ignore the QTEs or disable it, you wait the same amount as you'd normally would with ACE, but if you solve the QTE before the time runs out, you are technically faster than the normal wait time.

Supported ACE3 components

- Cargo
- Explosives
- Magazine Repacking
- Medical
- Overheating/Weapon jamming
- Rearm
- Repair

Links
GitHub[github.com]
Popular Discussions View All (1)
3
28 Apr @ 7:59am
[Solved] surgical bug
Apricot_ale
180 Comments
Matekosh 11 Jul @ 10:44am 
No worries about the docs, that link was more than enough :cozybethesda:
Appreciate the help!
diwako  [author] 10 Jul @ 11:10pm 
@Matekosh
Yeah you can make your own QTEs using the function "qte_ace_main_fnc_runQTE"
params are here

https://github.com/diwako/qte_ace/blob/master/addons/main/functions/fnc_runQTE.sqf#L11-L23

no documentation because i am lazy
Matekosh 10 Jul @ 9:22pm 
Hello, I have a question... Can I create quick time events with actions added from the editor using ace_interact_menu_fnc_createAction to an object?

For example, I add an action to hack a laptop, is there any way to add QTE to it and have it execute a custom code on completion?
Jake.ly 15 May @ 12:41pm 
Yes, I was thinking maybe you could make the revive interaction a quick time event. Thanks for answering btw
diwako  [author] 15 May @ 12:55am 
Do you mean the official compat mod that disables the medical component in ace? I think that should just work as it removes the interactions and so on for medical things anyways.
Jake.ly 14 May @ 11:53am 
Hey, love this mod, will you consider making one for the ace no medical?
diwako  [author] 6 May @ 12:31am 
just use the spacebar.
Haruko 5 May @ 8:47pm 
for some reason i cant type the "_"
diwako  [author] 2 May @ 12:13am 
OH nah, that was not your mistake. I snuck that in as I noticed I also had some media keys on my keyboard, which i never use and thus totally forgot about. Turns out any media key on my keyboard was the number 128 such as the one you have.

Effectively I used my own debug feature to figure that one out, as this key is not documented by the official game documentation.

Either way, that one is fixed now and if someone runs into similar issues, there is a debug feature now to figure that out pretty fast.
FiveF [13FPSGaming] 1 May @ 2:01pm 
Well. It seems to be working now. Apparently Steam didn't download the previous update for me but Arma Launcher showed me the latest date in Last Update.
But after pressing the previously mentioned buttons this is printed: 128: Unknown Key 128 | SHIFT: false | CTRL: false | ALT: false.
Sorry for my mistake...