XCOM 2
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Viper's Reaper Stalkers
   
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File Size
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Updated
4.975 MB
20 Mar @ 4:09pm
22 Mar @ 10:20am
5 Change Notes ( view )
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Viper's Reaper Stalkers

In 1 collection by Dęąth Viper
Viper's Proficiency Classes
24 items
Description
Reaper Stalker Classes

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              Useful mod? Ratings help people find this mod and supports similar content.
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Go here for a class break down.

This includes 2 BRAND NEW faction hero classes for the Reapers!

What Does This Add?

Great Question! This mod adds in Reaper Ghosts and Reaper Operatives.

The Ghosts are very similar to the vanilla reaper in the sense that you flank targets at stealth and take them out. They are fully capable of deleting any big units off the map from distance, assuming you know how to flank properly. These guys are best on covert ops missions with ambush chances, or stealth insertion missions that need a sneaky devil to play hide and seek with a chosen.

The Operatives are more of a stealth infantry class. They come fully loaded with powerful multi-shot attacks and excel at eliminating multiple weaker targets before revealing themselves. Bring them on missions where you need to kill multiple targets safely.

Important Notes
  • Required mods are REQUIRED.
  • You only need to sub to the requirements listed here for everything to work.
  • LWOTC compatibility - Follow the instructions here.

My other mods if you are interested.

Credit - Everyone who's mods I piggy back off of THANK YOU!
4 Comments
jat11241976 30 Mar @ 6:03pm 
Having something interesting happening, curious if its intended or a happy accident. In character pool, creating a new Reaper Ghost, I am able to choose the nationality? Or maybe its a different mod that allows it, like Multiple Faction Soldier Classes. Either way, I love that I can finally have Reapers represent any nationality:steamthumbsup:
Leokosta 22 Mar @ 8:28am 
Hello. Multiple Faction Soldier Classes requirement conflicts with Instant Loot, if you have that mod installed. To solve, go to XComEngine.ini of MFSC and comment the line with X2Action_Loot. So:

+ModClassOverrides=(BaseGameClass="X2Action_Loot", ModClass="X2Action_Loot_MFSC_Override")

changes to

;+ModClassOverrides=(BaseGameClass="X2Action_Loot", ModClass="X2Action_Loot_MFSC_Override")
Dęąth Viper  [author] 21 Mar @ 11:44am 
If he has the same template names then it will work as a replacement. I would ask him about that.
Terrez 21 Mar @ 11:37am 
Hello, is the SuperSoldiers (Core) requirement if you have Supersoldiers Restored?