Left 4 Dead 2

Left 4 Dead 2

145 ratings
Improved Pipebomb Blending
   
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Game Content: Weapons, Miscellaneous
Weapons: Throwable
File Size
Posted
Updated
607.914 KB
20 Mar @ 6:51pm
28 Apr @ 6:47pm
2 Change Notes ( view )

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Improved Pipebomb Blending

Description
Unlike the molotov and vomitjar, the pipebomb's deploy animation doesn't have any blending, this simply fixes that.
27 Comments
Oats 8 Jul @ 6:17am 
thank you so much!
whymehere  [author] 7 Jul @ 9:58am 
@Oats

//----------- DEPLOY -----------------------
$sequence pipebomb_deploy "v_eq_pipebomb_NamVet_Deploy" frame 0 40 FPS 50 snap activity ACT_VM_DEPLOY_PIPEBOMB 1
// ------layer-----
$animation pipebomb_anim_deploy_layer "v_eq_pipebomb_NamVet_Deploy" frame 0 40 FPS 50 subtract a_pipebomb_pose_neutral 0 weightlist VIEWARMS
$sequence pipebomb_deploy_layer {
pipebomb_anim_deploy_layer weightlist VIEWARMS fadein 0 fadeout 0.2
delta
{ event 5004 1 "Adrenaline.Deploy" }
activity ACT_VM_DEPLOY_PIPEBOMB_LAYER 1
}
Oats 7 Jul @ 4:52am 
what are the exact lines in .qc to fix the blending?
dingus 5 Jul @ 9:26am 
I guess he did mind
EcoDoBoteco 15 Jun @ 11:13am 
hey man I included your mod in this one, hope you don't mind

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498096955
ChickenChucker96 16 May @ 4:40am 
alright
whymehere  [author] 16 May @ 3:59am 
If it replaces the model itself then no it won’t work.
ChickenChucker96 16 May @ 1:43am 
this might be a silly question but does this work with the beta pipebomb mod?
whymehere  [author] 28 Apr @ 6:50pm 
That was intentional, although i'll go ahead and make it use the adrenaline's deploy sound instead.
X553M 28 Apr @ 6:20pm 
For some reason this mod changes the deploy sound to use defibrillator's? I have a custom defib deploy sound, every time I equip the pipe bomb I hear it.