Serious Sam 4

Serious Sam 4

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SSHD Mosters SuperPackage(Resource)
   
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521.843 MB
21 Mar @ 12:22am
2 Apr @ 4:43am
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SSHD Mosters SuperPackage(Resource)

Description
SSHD Mosters SuperPackage(Resource)

SSHD's enemies and their extended enemies
This also includes some enemies in the revolution, such as various elemental monsters, GimzoSpawnerWalker


The file includes a MosterTest.wld file,creators can learn how to use the splitting of elemental monsters and the implementation method of GimzoSpawnerWalker through the files in the level

Because I cannot post comments on Steam, so you can come to Discord to find me
discord.com/channels/@serious_bomb

A little more nonsense

A lot of things have happened recently, leading to the release of this mod much later than I expected, including that I am still in the recovery period of COVID-19. Although the virus has become a daily cold, it is still uncomfortable

These mods are all preparing for the maps I may create in the future, and they are now taking shape(But this map will be released on Siberia). At the same time, in order to make my levels more interesting to play, I am also trying some new ideas, but you know this process is not easy, it's really a long time
9 Comments
Fred-104 30 Apr @ 7:23pm 
BTW the Reptiloids and LOTB Khnum are missing too
Andreiki 11 Apr @ 8:52pm 
ExTaZzY, You got that from looking at my male (female) gnaars? I don't think you had the sense to look at something other than that
ExTaZzY 11 Apr @ 3:43pm 
andreiki how do you criticize others' work when your own mods are as awful or worse
Fred-104 3 Apr @ 6:25pm 
Also the laser projectiles from this pack should be changed to the Plasma damage type. I know they were set to Piercing in SSHD but that would not be appropriate for SS4 (just imagine getting gibbed by a Blue Bio-mech of all things even on the lowest difficulty)
Yurka262 3 Apr @ 5:18am 
A lot of monsters are broken, don't work as they should. I agree with Andreiki
i just broke a car window 24 Mar @ 6:01pm 
oh wow, this is so cool!
Andreiki 21 Mar @ 9:19am 
Why do you need to nerf most of the enemies? Sam in SS4 is much stronger than in HD, they should have been made stronger on the contrary
Andreiki 21 Mar @ 9:19am 
Big and large elemental dont shooting, arachnoid cannon is too weak, beheadeds armored dont have their behaviors and and their firerate is too low. New demons are too large for their actual size and demon envoy on the contrary is too small. Harpy demons projectile's damage output is too low. Kamikaze super no more super, too small hp. Kleers ravager and metal TOO big, kleer metal has lost the ability to fall and regenerate. All beheades have too much hp and size. Lava Busterman does not shoot close to the player. Quantum elementals big and large can't walk. Stone elementals has too little xp and I liked the HD design better. Biomech boss has too little hp and his lava projectiles have no splash, it's almost impossible to get under them. Biomech green has too little hp and his arm cannons are too gigantic. Walker electricity has too little hp. Walker lava have too small size. Walker Plasma Shooter shoot rockets))) Walker Rocketer weapons too big.
Andreiki 21 Mar @ 8:21am 
Woah:lunar2020horrifiedrat:
Any chance you'll ported some of the unique monsters from here to fusion?