Total War: WARHAMMER III

Total War: WARHAMMER III

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Elector Count State Troops & Mercenary Recruit Ranks
   
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Tags: mod
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122.273 KB
21 Mar @ 1:54am
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Elector Count State Troops & Mercenary Recruit Ranks

Description
Are you tired of calling upon the state troops, only for untrained peasants to hear your call?
Are you livid at the ogre mercenaries having the discipline of a unruly cucumber?
This is is the mod for you!
This mod applies recruit rank effects to mercenary troops, such as Ogres and Elector Count State Troops.

You should now see newly recruited State Troops and Ogres start off with some experience based of the recruiting lords traits, and faction effects.
13 Comments
bambimanuel 1 Jul @ 9:24pm 
You don't know how much this mod is nice. It's useless in late game to recruit state troops when their counterparts are stronger for the higher rank. I only have this mod that mods the empire and I noticed that the karl franz skill on the strength of arms does not apply. Maybe because it is made to start from rank one??
Death杰克☼ 9 May @ 10:02am 
The author can create one Soldier card Show Buildings grade MOD !It's also convenient for newcomers to visually see the differences in strength between different units
RogueSkeptic 28 Mar @ 11:43am 
Does this work with 6.1.1?
Rustic "Kalessin" Citrus 24 Mar @ 8:45pm 
SO thankful you made a mod for this on my current iKarl-y campaign! Getting real peeved about those fancy schmancy units somehow being dullard compared to basic ones!

Thank-you once again! <3 :WH3_clasp:
Mr. Vakarian  [author] 24 Mar @ 2:47pm 
Works fine for me. Both Amethyst and Electors get the extra ranks
6ta8doducdat2008 24 Mar @ 3:24am 
Playing Elspeth, this mod only work when recruiting Amethyst units
Mr. Vakarian  [author] 22 Mar @ 7:23am 
That would depend on how it was implemented.
Elector State Troops and Ogres are classed as Mercs in the gane files. What I did is create an entry that forces Mercs to look for recruit rank effects.

Similar mechanics such as the WoCs warbands however are a separate thing if I'm not mistaken.
So the effects don't apply.

If the Albion mod uses the same Merc tag, then yes you would see the recruit ranks.
Not sure if it does though.
Autumnchain 21 Mar @ 8:47pm 
I have another question. Will it work with modded mercenary units (like say, Mhorranion's mechanic in OvN: Albion)?
Mr. Vakarian  [author] 21 Mar @ 3:14pm 
It was made on vanilla. It should not have any conflicts with SFO, but there might be SFO modifiers which wont apply.
purpleV 21 Mar @ 2:42pm 
hi, is this mod compatible with sfo?