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Brutal Monsters BETA 3 (0.5.0)
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44.650 KB
21 Mar @ 7:19am
2 May @ 3:23am
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Brutal Monsters BETA 3 (0.5.0)

In 2 collections by Rissoe
Brutal Warning
14 items
Rissoe's Better Content Pack
5 items
Description
The goal of this mod is to remaster EVERY MONSTER in the game (that can spawn naturally) to make them more difficult while still keeping the vanilla feeling. Kinda like if the game had a master mode

Currently 23/30 of the monsters have a new mechanic, with the ones that don't work excluded

I mostly uploaded this mod early because i wanna have feedback and bug reports so don't expect much for now, gonna add more later

Current working monsters: (SKIP IF YOU WANNA FIGURE OUT YOURSELF!)

- Bomb: Throws 3 extra bombs in random directions
- Larva: Throws SUPER hard
- Black hole bot: i will let you figure this one out yourself :)
- Turret dog: fall over when shot
- Cage: getting caught kills you instantly
- Harpoon: fall over when harpooned
- Eye: Really fast when enraged
- Puffball: Launches WAY WAY harder
- Mouthe: Screams more and screaming deals damage
- Slurper (Roof): Never lets go but has a visible reel
- Flicker: Kills everyone after attacking
- Mimic: Always attacks
- Spider: Webs deal damage on attach
- Snail: Jumps towards player
- Snatcho: Drop entire inventory when snatched
- Ear: you have to scream louder
- Jello: shorter cooldown between abductions
- Whisk: Charges WAY faster
- Big Slap: Lunges REALLY fast
- Arms: stronger
- Fire: Spins around when attacking
- Button: basically a creeper
- Worm: deals damage when connecting


Fixes:

- Fixed the cooldown reduction of jello not working, i put a value wrong making the code not run at all
- Bunch of small changes
- Whisk should actually be faster now
- Bonus: did you know the fire monster uses the same code as the Snail Spawner? It just fires flames instead of snails!
- Explosions don't send you into orbit anymore


All the other monsters that i didn't mention are not implemented yet

EVERYONE NEEDS THE MOD FOR THIS TO WORK!!!

Oh and if you have any ideas that seem reasonable then let me know! Just don't come here to ask me to make a sequel or something i am still just a person that makes mods
Popular Discussions View All (3)
21
13 May @ 8:09am
Monster Ideas
Rissoe
12
23 Jun @ 5:56am
If you have NOT used this mod what do you think the blackhole bot does?
ColdEggyBites
11
1 May @ 2:23pm
Suggestions?
The Ultimate Gamer
77 Comments
ProbablyPixel 30 Jun @ 10:11am 
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░░░░░░▀▄▀░░░░░░BUT HIS HEAD. HE IS DEAD NOW.
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Rissoe  [author] 19 Jun @ 12:34am 
@green.lobster that is impossible unless you want to make sure everyone that is playing has the same monsters enabled and disabled in the settings :/
danilman102 18 Jun @ 6:37am 
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green.lobster 16 Jun @ 12:26pm 
should add a mod option to select witch monster get changed so you can personalize it
Philosophical-Avian 13 Jun @ 8:14pm 
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Luijardo 4K 12 Jun @ 8:58am 
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Luijardo 4K 12 Jun @ 8:57am 
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LaternFox 7 Jun @ 10:15am 
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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Rissoe  [author] 26 May @ 4:18am 
@3D.I.Rect yea the spinning is host only, the fire still spreads like it should so it isn't that bad

Mouthe not screaming for clients should not happen, might look into that later
D:E.L,F; 25 May @ 5:51am 
Very cool mod. However, I noticed a few small problems:
- Mouth doesn't scream
- Fire does not spin

It seems to be only visual bugs, as the monsters otherwise work. I think that this only happens with clients because my friend always hosts and it works for him.