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17:32:02 Error in expression <0, 1, 0, 0, false]] remoteExec ["say3D",_pilot];
[_ejectionSeat, [_ejectionSound>
17:32:02 Error position: <_pilot];
[_ejectionSeat, [_ejectionSound>
17:32:02 Error Undefined variable in expression: _pilot
17:32:02 File /PDrive/Capsule/addons/Capsule/Functions/fn_planeEjectionFX.sqf..., line 65
17:32:02 ➥ Context: [] L89 (/PDrive/Capsule/addons/Capsule/Functions/fn_planeEjectionFX.sqf)
```
1) The prone with launcher animation. Currently in vanilla when you are prone and select the launcher your character will stand up and then go to crouch. A fix would be that the animation keeps the prone position or goes directly into the crouch position without standing up.
2) The holster animation transition when holstering your handgun transitions to the launcher animation wasting precious seconds until the animation is done.
Ex BI Dev Leopard knows how to fix these animations by the way.
(1.)Author manually removes the mine instigator, this can lead to probs when need know instigator for scripts work
(2.)I think we can find problem in the animation config instead of using barbarian method. I'll look for the issue in anim but the author's scripted solition will not be added
Change (3.) is a categorical no, this is not a bug but a new feature
(4.)Was this 'bug' requested to devs fix? I remember the improvement when players sat in one cargo, maybe they will want to reserve seats for the AI too? I will not add a scripted solution from the mod
Anything author does in the mod can be freely copied & pasted into any custom mission without loading the mod. His changes are scripted workarounds not fixes