Arma 3
80 ratings
EW REDUX - Sania & Volnorez
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
13.381 MB
21 Mar @ 5:35pm
24 Jul @ 8:40am
7 Change Notes ( view )

Subscribe to download
EW REDUX - Sania & Volnorez

Description
EW REDUX - Sania & Volnorez

July 2025 Update
- CBA Settings for custom ranges and jamming strength
- Minor tweaks
- Partial fix of duplicate glitch: Will be finished with next update, now the jammer won't be during "Release" user action packed back into inventory, if used as an item and not backpack (it would be dropped as backpack on the ground)

Please let me know about any issues you encounter, I am kinda busy this summer but at the same time I really wanted to give you the "Custom ranges" feature.

Future plans: TI and NVG jamming, TFAR jamming, Battery drain, Backpack jammer

Electronic warfare goes hard

What is new and how it was before?
The jamming system has been completely rebuilt to be more realistic and functional. The previous system was very simple and based on time spent in the jammed area. For example, the jamming could be set on 3000 meters, you would enter the zone and stay in 2995 meters away from jammer while getting completely disconnected within few seconds without any chance to react.

How is it done now?
Now it is more similar (but not the same) to the Crow's Electronic Warfare. The closer the UAV is, the lower is the signal and the stronger video feed distortion is.

What else is new?
I added responsive jamming mechanic for NON Crocus FPV drones. It works slightly differently, but it delivers needed effect. So you can use a vanilla Darter UAV or modded MAVIC and you can be jammed in a similar way the FPV Crocus is.

Also, I changed the system of jammer range to predefined ranges which could be set in-game by interaction with jammer, the ranges are 150, 300, 600 and 1200 meters. From July 2025 it can be modified in CBA settings.

What is the reason for a remake
Besides above mentioned, there is not any other addon, which would jam a Crocus FPV drone in a way that Crow EW does it for every other. Now players are able to have decent jamming for a Crocus and at the same time, they don't have to use another jamming mod for rest of the drones.

How does it work
- Original FPV Crocus addon has an unique signal mechanic which works with signal which limits its flight range, effectivity and so on. The jammer from EW REDUX makes the Crocus signal go down. About the case with other drones, modded or vanilla, which are technically able to fly wherever they want, jammer uses as a key their proximity to the jammer.

- Now there are 2 zones around jammer. First zone encountered starts to decrease a drone signal which leads to the increased video feed distortion. Once it flies into second zone, the connection cuts off and drone FALL DOWN (get destroyed most likely). That's a difference from Crow's EW, which let the drone to be taken over by AI and get into safe hover position.

- With FPV Crocus, you can find out very easily, when to stop to not get disconnected, with other drones, you can tell only by strength of video feed distortion and take your chances.

- Be careful, because the jamming range is now changeable by player interaction, you can get entrapped. The bigger the range is, the further is the second full jamming zone, within which you can suddenly appear and eventually get disconnected.

- "Jammer range switch" serves as an option for being able to jam only small portion of area and protect vital small valuable point without being detected from further ranges. For example, you want to protect an artillery system from FPV drones, but want to remain concealed as much as possible, so you won't be jamming 1200 meters to avoid detection of present jammer.

Complete list of functions
  • 2 models of classic Jammers: Sania and Volnorez

  • Jammers can be Dissasambeled, Assembeled, Put in the backpack or any inventory, Attached to any vehicle (all this by player in-game, some actions works only from First person view)

  • Jammers can be turn on and off, the range are by default 150, 300, 600, 1200 meters or can be edited in CBA Settings. The range represents the maximum jamming distance, with the full jamming effect occurring at approximately half that distance. (This can be changed in CBA as well)

  • Jamming is linear and is projected by increasing video distortion (or lowered signal in the case of FPV Crocus)

  • All drones can be jammed (Crocus FPV, Mavic, Vanilla and so on)

⚠️Known issues⚠️
  • Some drones are not compatible (e.g. Lancet)

  • Drone Signal mod is not compatible

  • TI and NVG are not affected (WIP)

  • It works as intended only with original FPV Crocus mod (FPV Crocus Enhanced and Edited might work as well though)

Credits:
Most of the addon base comes from Sam and DarkBall. Many thanks for their contribution with this unusual but very needed and actual aspect of warfare. In the Complete list of functions, the first 2 points are all done by them.

Many thanks to Defichk for testing.

Original mod

Please don't re-upload without my permission.
Popular Discussions View All (1)
11
6 hours ago
PINNED: Feedback and bugs
Furi_
38 Comments
Furi_  [author] 21 Jul @ 4:17pm 
@Доктор Вазелин Ok I have it done, expect update in a week

@restOFpeople I wanted to add backpack jammer as well but since I was off the project for a while, I got disconnected with a code and I can't get it work, anyway I believe, I might have it ready in august or september

I have in my mind few more features:
1. TFAR Jamming: Classic feature which would be cool to have to neglect need of other mods for potential users.

2. TI and NVG jamming. More like fix then feature, debatable. Since Thermal and NVG image use a bit different system in Arma, it is difficult to make the video feed distorted the same way as the normal one is. Don't expect this one anytime soon.

3. Battery drain: The bigger the jamming area is, the more energy jammer drains. It would use UAV battery or something like that. This one is just wild shot but I kinda like it as another dynamic factor from point of view of resources, logistics and operator. I would of course make it configurable.
Доктор Вазелин 19 Jul @ 12:47pm 
@Furi I'm really looking forward to this addition. Thank you
Furi_  [author] 19 Jul @ 9:41am 
@Доктор Вазелин Working on it
Доктор Вазелин 18 Jul @ 8:49pm 
Hi, the mod is very cool, but I would make the suppression radius a little smaller because if (Sania) is on the vehicle, it is impossible to fly closer than 1 kilometer with FPV

Is there a way to reduce the radius? or add this to the settings so that we can reduce the radius to 0 meters, and then the mod users can decide how much they need
Furi_  [author] 13 Jun @ 3:14am 
@D1G1TAL no, partial jamming doesn't matter against AI drones at all, only full jamming

I didn't know about any good mod for AI FPV drones at that time so there wasn't any reason to implement such mechanic when majority of influenced objects would be player controlled
D1G1TAL 12 Jun @ 1:39pm 
Hey I'm wondering if anyone can tell me about if the partial jamming zone really matters against AI drones. My group and I only play PVE so I'm wondering a few things:

Will armed AI drones that can shoot have reduced accuracy and worse pathfinding when in partial range?
Bref 12 Jun @ 10:46am 
Nezapomeň že v červenci děláš značky blbečku.
Furi_  [author] 12 Jun @ 8:19am 
I'd like to help you more, but right now, I am busy, but I plan to get back to it in July, so be patient or get around it by yourself, good luck!
JedsDead 5 Jun @ 9:35am 
@Furi Yes, correct. I have a script that checks for LOS and range to a tower to determine signal strength. I want to jam that signal basically using this mod, if possible. The EW jammers will be created dynamically so I don't know where they will be but I will have a list. So ideally I need to be able to set their jamming ranges and get their jamming ranges programatically in a script.
Furi_  [author] 4 Jun @ 5:48am 
@JedsDead I can't provide any, sorry, it is not a mod I built from scratch, I've just edited few variables and added some functions, anyway, if you give me more details, I might help you, because during testing phase I was using various debugging lines

just let it make more clear for me, you have your own script for radio comm suppress and you need to get an actual value of jamming range to apply correct radio suppression, right?