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@restOFpeople I wanted to add backpack jammer as well but since I was off the project for a while, I got disconnected with a code and I can't get it work, anyway I believe, I might have it ready in august or september
I have in my mind few more features:
1. TFAR Jamming: Classic feature which would be cool to have to neglect need of other mods for potential users.
2. TI and NVG jamming. More like fix then feature, debatable. Since Thermal and NVG image use a bit different system in Arma, it is difficult to make the video feed distorted the same way as the normal one is. Don't expect this one anytime soon.
3. Battery drain: The bigger the jamming area is, the more energy jammer drains. It would use UAV battery or something like that. This one is just wild shot but I kinda like it as another dynamic factor from point of view of resources, logistics and operator. I would of course make it configurable.
Is there a way to reduce the radius? or add this to the settings so that we can reduce the radius to 0 meters, and then the mod users can decide how much they need
I didn't know about any good mod for AI FPV drones at that time so there wasn't any reason to implement such mechanic when majority of influenced objects would be player controlled
Will armed AI drones that can shoot have reduced accuracy and worse pathfinding when in partial range?
just let it make more clear for me, you have your own script for radio comm suppress and you need to get an actual value of jamming range to apply correct radio suppression, right?