Arma 3
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EW REDUX - Sania & Volnorez
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Data Type: Mod
Mod Type: Equipment, Mechanics
Tiedostokoko
Julkaistu
Päivitetty
13.381 MB
21.3. klo 17.35
29.8. klo 4.00
10 muutosilmoitusta ( näytä )

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EW REDUX - Sania & Volnorez

Kuvaus
EW REDUX - Sania & Volnorez
Electronic warfare goes hard
Check out the new features:
Jamming resistance
Jamming strength
Custom ranges (Everything CBA based)

Warning: Ukraine FPV Drone breaks this mod, it is heavily incompatible! Solution on its way

August 2025 Update
- Tweaked CBA Settings for custom ranges and jamming strength
- Duplicate glitch fix
- Jamming resistance feature (KVN Fiber Optics drone included by default)

- Future plans: TFAR jamming
- Other ideas (less likely to happen): Battery drain, Backpack jammer, TI and NVG jamming

What is new and how it was before?
The jamming system has been completely rebuilt to be more realistic and functional. The previous system was very simple and based on time spent in the jammed area. For example, the jamming could be set on 3000 meters, you would enter the zone and stay in 2995 meters away from jammer while getting completely disconnected within few seconds without any chance to react.

How is it done now?
Now it is more similar (but not the same) to the Crow's Electronic Warfare. The closer the UAV is, the lower is the signal and the stronger video feed distortion is.

What else is new?
I added responsive jamming mechanic for NON Crocus FPV drones. It works slightly differently, but it delivers needed effect. So you can use a vanilla Darter UAV or modded MAVIC and you can be jammed in a similar way the FPV Crocus is.

Also, I changed the system of jammer range to predefined ranges which could be set in-game by interaction with jammer, the ranges are 150, 300, 600 and 1200 meters. From July 2025 it can be modified in CBA settings. There is also other new feature, which allows you to make some drones immune to jamming.

What is the reason for a remake
Besides above mentioned, there is not any other addon, which would jam a Crocus FPV drone in a way that Crow EW does it for every other. Now players are able to have decent jamming for a Crocus and at the same time, they don't have to use another jamming mod for rest of the drones.

How does it work
- Original FPV Crocus addon has an unique signal mechanic which works with signal which limits its flight range, effectivity and so on. The jammer from EW REDUX makes the Crocus signal go down. About the case with other drones, modded or vanilla, which are technically able to fly wherever they want, jammer uses as a key their proximity to the jammer.

- Now there are 2 zones around jammer. First zone encountered starts to decrease a drone signal which leads to the increased video feed distortion. Once it flies into second zone, the connection cuts off and drone FALL DOWN (get destroyed most likely). That's a difference from Crow's EW, which let the drone to be taken over by AI and get into safe hover position.

- With FPV Crocus, you can find out very easily, when to stop to not get disconnected, with other drones, you can tell only by strength of video feed distortion and take your chances.

- Be careful, because the jamming range is now changeable by player interaction, you can get entrapped. The bigger the range is, the further is the second full jamming zone, within which you can suddenly appear and eventually get disconnected.

- "Jammer range switch" serves as an option for being able to jam only small portion of area and protect vital small valuable point without being detected from further ranges. For example, you want to protect an artillery system from FPV drones, but want to remain concealed as much as possible, so you won't be jamming 1200 meters to avoid detection of present jammer.

Complete list of functions
  • 2 models of classic Jammers: Sania and Volnorez

  • Jammers can be Dissasambeled, Assembeled, Put in the backpack or any inventory, Attached to any vehicle (all this by player in-game, some actions works only from First person view)

  • Jammers can be turn on and off, the range are by default 150, 300, 600, 1200 meters or can be edited in CBA Settings. The range represents the maximum jamming distance, with the full jamming effect occurring at approximately half that distance. (This can be changed in CBA as well)

  • Fiber optics drone jamming resistance (others can be specified in CBA settings)

  • Jamming is linear and is projected by increasing video distortion (or lowered signal in the case of FPV Crocus)

  • All drones can be jammed (Crocus FPV, Mavic, Vanilla and so on)

⚠️Known issues⚠️
  • Some drones are not compatible (e.g. Lancet and Ukraine FPV Drone)

  • Drone Signal mod is not compatible

  • TI and NVG are not affected (WIP)

Credits:
Most of the addon base comes from Sam and DarkBall. Many thanks for their contribution with this unusual but very needed and actual aspect of warfare. In the Complete list of functions, the first 2 points are all done by them.

Many thanks to Defichk for testing.

Original mod

Please don't re-upload without my permission.
Suositut keskustelut Näytä kaikki (1)
14
26.8. klo 0.04
TÄRKEÄ: Feedback and bugs
Furi_
44 kommenttia
Furi_  [tekijä] 5 tuntia sitten 
@Patrack yes
Patrack 22 tuntia sitten 
will there be compatibility for the Ukrainian FPV drone mod?
Nice update. :jake:
Furi_  [tekijä] 22.8. klo 3.46 
@Cl44 originally I worked with a code from Crocus, one or two elements still remain, I might review the code, it would be cool to have it dependent less but right now there are other priorities
Cl44 8.8. klo 7.05 
Why is Crocus FPV a dependency?
Ace 24.7. klo 16.56 
TFAR jamming would be swell. The ability to TFAR jam would make a lot of other mods I use obsolete, and they aren't maintained anyway.

The only thing that the other mods offer which this one doesn't is use of the Spectrum Device. If this mod had features that made the Spectrum Device able to detect drones and drone operators, TFAR comms, or to directionally jam drones (especially airborne drones), then I'd have no reason to have any of the other electronic warfare mods installed.

You should look to these mods for inspiration.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171228036
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515887728
Furi_  [tekijä] 21.7. klo 16.17 
@Доктор Вазелин Ok I have it done, expect update in a week

@restOFpeople I wanted to add backpack jammer as well but since I was off the project for a while, I got disconnected with a code and I can't get it work, anyway I believe, I might have it ready in august or september

I have in my mind few more features:
1. TFAR Jamming: Classic feature which would be cool to have to neglect need of other mods for potential users.

2. TI and NVG jamming. More like fix then feature, debatable. Since Thermal and NVG image use a bit different system in Arma, it is difficult to make the video feed distorted the same way as the normal one is. Don't expect this one anytime soon.

3. Battery drain: The bigger the jamming area is, the more energy jammer drains. It would use UAV battery or something like that. This one is just wild shot but I kinda like it as another dynamic factor from point of view of resources, logistics and operator. I would of course make it configurable.
Доктор Вазелин 19.7. klo 12.47 
@Furi I'm really looking forward to this addition. Thank you
Furi_  [tekijä] 19.7. klo 9.41 
@Доктор Вазелин Working on it
Доктор Вазелин 18.7. klo 20.49 
Hi, the mod is very cool, but I would make the suppression radius a little smaller because if (Sania) is on the vehicle, it is impossible to fly closer than 1 kilometer with FPV

Is there a way to reduce the radius? or add this to the settings so that we can reduce the radius to 0 meters, and then the mod users can decide how much they need