Kenshi
Not enough ratings
More settlements (Holy Nation) (ENG)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.158 MB
22 Mar @ 7:55am
1 Change Note ( view )

Subscribe to download
More settlements (Holy Nation) (ENG)

Description
The lands of the Holy Nation are the best areas for settlement. However, there are only a couple of small farms standing in all those fertile fields. I decided to fix that and bring some variety and life to the area.

This mod adds the following settlements:

4 new farms
2 mills
3 inns
2 monasteries
3 Holy Watch

The interior and exterior of the temple has also been updated.

Let's take a closer look at each item

New farms - simple farms identical to the farms of the Holy Nation.

A mill is a small house surrounded by grain mills. The miller and his family work tirelessly grinding raw materials from the surrounding farms. They will gladly sell you their surplus flour and wheat.

The inn - the place speaks for itself. Small taverns line the main road along the tract. Travellers can rest, order food and drink. If money is tight, the hospitable host will let you lie down in the courtyard under an awning. If you don't get dragged away by wolves at night, of course.

Monastery - in the wilderness, far away from the hustle and bustle of the world, large religious centres are located. The monastery is a place where God-fearing pilgrims are always welcome. Vast fields feed the locals, and a brother scribe multiplies the word of Ocran, transcribing sacred texts and adding to the monastery library. Any religious literature can be bought from him, as well as ordinary books.

The Holy Watch - Okran keeps his flock safe. Holy paladins tirelessly perform their dangerous service on the border. Tall towers with strong warriors inside are located
10 Comments
Laughing Forest 6 Jul @ 12:44pm 
Figured out the issue - this Building Collision Fix mod was actually causing the Longhouse building model to be bugged. From the mod page, looks like others have issues as well.

Removing this Building Collision Fix mod, your mod now works a-OK
Azamat97El  [author] 6 Jul @ 8:40am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Laughing Forest 6 Jul @ 8:31am 
Hey mate was just trying this out. Some Barracks buildings cannot be entered or pathed into. The F11 trick doesn't work to fix it. Not sure if there's a slight placement issue happening.
DandreV 1 Apr @ 4:51pm 
@Azamat97El Thanks for responding. I think some things are changed but not sure about these specific locations.
Azamat97El  [author] 30 Mar @ 10:01pm 
DandreV to tell the truth, I do not know, since I do not play with this mod. But if he doesn't change the territories where my settlements are located, there shouldn't be any problems.
DandreV 30 Mar @ 4:50pm 
I'm sure the answer is no but...is this compatible with UWE?
Oceania 24 Mar @ 11:03am 
You know I did think for a region that was incredibly safe, secure and fertile that it was rather barren, heck even the great desert has more settlements and people.
Pyresryke 23 Mar @ 5:27pm 
More people to spread Narko's darkness to. Hell yeah.
Azamat97El  [author] 22 Mar @ 2:45pm 
Pode Have a good game, friend!
Pode 22 Mar @ 10:58am 
Thank you!