Teardown

Teardown

250 ratings
Nuclear Explosives RDS Edition
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Type: Global, Spawn
Category: Asset, Tool
File Size
Posted
Updated
30.252 MB
22 Mar @ 8:38am
29 Mar @ 8:13pm
7 Change Notes ( view )

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Nuclear Explosives RDS Edition

Description
Now I am become deaf, explosions are very loud.

The functionality of this mod is very simple, there will be added selection of nuclear explosives to the spawn menu with varying toggles on them for the purpose you need alongside a tool if you enable the global.

Nukes have different effects for when they airburst and when they detonate in the water.

Keep in due mind there is also a settings menu that lets you turn off things like nuclear fire and the shockwave doing damage and screenshake.

Spawn Menu

The two extra spawnable variation types are "Flash" and "Less Smoke", I'd just recommend using the No Flash Var as that's the default nuke type.

The Flash nuke variation causes a very bright glow that turns night into day as apposed to just using a light.
The Less Smoke nuke variation just makes the mushroom cloud last less time in case you want that juicy aftermath.

Extra

This mod also adds a tool called the Davy Crockett launcher which lets you shoot small low-yield nuclear bombs out of a heavily modified recoilless rifle.

I plan also for other tools like an airstrike / nuke dropper and extra functionality changes to the already existing weapon.

This is practically a really big community project of all time.
The origins of this mod are as such ;

The Modder " Kooshing " took the original code from an AC130 mod I'm not aware of and edited it around.
The Modder " Quadview " then took the nuke code from Kooshing and planted them unto some original models of his and I downloaded that from the workshop.

Then I proceeded to heavily edit the code and add varying levels of different functionality and visual changes alongside actually making the shockwave do proper damage, overall improving it and adding certain tools like the davy crockett launcher and here we are now!

All the currently existing models in the mod are Quadview's aside from the Davy Crockett Launcher, so big credits to him + kooshing for the base I worked off.
Popular Discussions View All (3)
7
31 Mar @ 11:07am
Nuke does not damage structures
Quake78
6
21 May @ 3:46pm
What are good maps for these bombs
SearchLights
5
30 Mar @ 2:52pm
nuke settings
dmge287
209 Comments
malachite32 23 Jul @ 6:31pm 
hey @rainbow, do u know any good settings for a f3 wedge tornado on the vortexes and tornadoes mod?
Mr Howard 23 Jul @ 3:50pm 
@GasMask same
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 21 Jul @ 1:55pm 
works for me so no idea
GasMask 21 Jul @ 12:28pm 
The scope on the rocket launcher is blocked by its model, preventing me from seeing through it. Do you have any idea what might be causing this problem?
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 18 Jul @ 1:35am 
yea I just don't really have anything to add at the moment.
TheoGaming 17 Jul @ 11:22am 
Hey Rainbow i just wanted to ask if youre still working on this mod just asking
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 15 Jul @ 5:59am 
it's a nuclear bomb you're not going to
HotBabyGingivitis 9583 15 Jul @ 5:23am 
anyone recommend a way i could greatly reduce lag?
raypgonzales 12 Jul @ 4:52pm 
this crashed my game lol also i did not know rds makes teardown mods i thought she was only making rts chasing like the mod
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 11 Jul @ 8:44pm 
could just be your map, not sure why it'd do that.