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Graham's Dummy
   
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22 Mar @ 2:40pm
9 Apr @ 4:24pm
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Graham's Dummy

Description
Here's a dummy for you. (I'm the dummy.)


The dummy spawns in Holy Mountains and will display the following:
- Total damage taken (in yellow)
- Damage per second (in red)
- Damage taken from the most recent hit (in grey)

The dummy will also take knockback from projectiles & explosions like any other enemy (can be toggled in settings).
Neither enemies nor allies will target the dummy, so stray bullets should be no issue.
It'll also take physics damage, so feel free to practice your tablet-kicking against it.

Sprite stolen from Spell Labs, with my burger stitched onto it. Other assets are original. (burger credit the Spoop)
14 Comments
GrahamBurger  [author] 13 Apr @ 11:03am 
What in the heck? I didn't expect that. Alright, guess more work needs done.
Kanaris 13 Apr @ 4:11am 
In nightmare mode the dummy is eligible to spawn with a perk, letting it have sometimes annoying things. One example is the little ghost that shoots projectiles at you.
Kanaris 11 Apr @ 12:24am 
If you're interested in feature requests I do have one more, though it's not a huge deal. If there was a setting to allow the dummy to orbit its usual position at a moderate speed, it would allow better wand understanding in some scenarios. For example the other day in early game I made what I thought would be a really nice wand, with spark bolt trigger + short range homing + spore pod. It did good damage on the dummy but in reality it was really ineffective when the enemy was moving (which is nearly all the time), even with the homing. Since the dummy is stationary I had no way to find this out without having used the spell previously. There are also some scenarios like triggering music notes with dmg+ when I wonder how effective they really are on moving targets.
GrahamBurger  [author] 10 Apr @ 2:26pm 
No problem, thanks for the good suggestions
Kanaris 9 Apr @ 10:17pm 
Thanks GOAT
GrahamBurger  [author] 9 Apr @ 4:24pm 
Yep, I gave the dummy a StatusEffectDataComponent so you can apply statuses with spells like that now.
Kanaris 9 Apr @ 3:04am 
Sweet, thanks! Btw another thing I wanted to check but couldn't (because crits didn't work) was whether the dummy could have stains applied. Like a typical multicast blood + crit on bloody enemies setup.
GrahamBurger  [author] 8 Apr @ 4:53pm 
Oh darn it I forgot about crits. That was like one of the main motivators for making this lol. Alright, I'll implement those suggestions soon
Kanaris 8 Apr @ 3:44am 
Also would you mind adding some thousands separators to the DPS printout in the chat log bottom left, for readability? Ideally a space but comma is cool too.
Kanaris 8 Apr @ 3:09am 
Hmmm it seems like the dummy can't receive crits? Adding 3x critical plus isn't changing my damage at all.