RimWorld

RimWorld

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Rimhammer - The End Times - Daemons
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Mod, 1.4, 1.5
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26.461 MB
22 Mar @ 3:24pm
5 Apr @ 6:15am
3 Change Notes ( view )

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Rimhammer - The End Times - Daemons

Description





This mod adds Warhammer themed Daemons into Rimworld. The Chaos Daemons function similar to mechanoids in core RimWorld. They are not a playable faction, but a hidden faction that will always be hostile to the player.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods).








I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. The idea to add the Daemons next came from Dino, the person that made all of the most fantastic artwork for this mod. The game was lacking in events and challenges if you were playing it in the medieval era, as befits the Rimhammer - The End Times mod series, so he came up with this idea in order to increase playability.


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[www.patreon.com]
[ko-fi.com]

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30 Comments
SickBoyWi  [author] 21 Jul @ 6:14pm 
All the Rimhammer mods will update to 1.6. I'm working on it!
Bomberbob123 20 Jul @ 1:05pm 
Do you have any date planned for 1.6 update?
lucian.leach12 25 May @ 2:35pm 
wheres slaanesh and nurgle
SickBoyWi  [author] 25 May @ 7:45am 
@Marcus - I'm not sure what YaYo Combat is. If it's something like CE, then I'm not sure. If it's a mod that adds weapons and such, then yes.
Asep_Hejo 23 May @ 3:51am 
@SickBoyWi does it compatible with yayo combat?
SickBoyWi  [author] 5 Apr @ 6:15am 
UPDATE: Fixed issue with Daemons not spawning when BioTech is active.
Dino  [author] 3 Apr @ 8:45am 
There seems to be a large bug associated with Biotech -- we are looking into it!
Average Genestealer 30 Mar @ 9:46am 
Can Beastmen get 'friendly' daemons with sacrifices? Would be pretty cool. Maybe they have a random chance to go berserk sometimes idk.
SickBoyWi  [author] 30 Mar @ 6:41am 
@Wolfette - I had no idea that the CE team handles that. I started doing a CE patch for the Rimhammer dwarfs a few years ago, and realized how much effort it was going to be, then gave up.Since I haven't gotten into CE yet, it's low priority. I do want to explore CE at some point though, so then I will likely be highly motivated to make my mods compatible.
Wolfette 29 Mar @ 3:22pm 
@Nattly Ask the CE team, they handle that shit themselves.