Rift of the NecroDancer

Rift of the NecroDancer

54 ratings
[MOD] Custom PortRifts
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Difficulty: Easy, Medium, Hard, Impossible
Tags: RhythmRift
File Size
Posted
Updated
31.585 MB
22 Mar @ 5:28pm
22 Mar @ 5:55pm
2 Change Notes ( view )

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[MOD] Custom PortRifts

In 1 collection by 96 LB
96 LB's Mods and Charts
9 items
Description
⚠️ This track is a mod showcase, not a real custom level! ⚠️

Download the mod here: https://github.com/96-LB/CustomPortRifts

This mod adds support for customizing character portraits. Players can choose to replace the characters which appear in a specific tracks, or alternatively change the sprites for a specific character across all tracks (including quick toggles to display certain variants of some characters). The mod follows the same specification that the base game uses for custom portraits in custom levels.

Custom portraits for custom tracks are now supported by the game without the need for any mods! That means there isn't much point to downloading this track anymore, and it exists mostly as a historical record. However, the mod has been updated with new features that don't exist in the game. If you enjoyed, please leave a like on this track to help increase its visibility!

Use this guide to learn more about custom portraits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487821958
34 Comments
96 LB  [author] 19 Jul @ 12:00am 
@Siqii No, the game doesn't support that yet. You'll have to flip each of the frames in an image editor.
Siqii 18 Jul @ 9:58pm 
Is there a way to flip the portraits? (sorry if you answered this before)
96 LB  [author] 8 Jul @ 6:56pm 
@ResentidoSocial To hide the backdrop, set the 'PortraitId' key to 'CustomCounterpartNative' in your portrait.json file. This loads a character which doesn't have a backdrop by default. Your sprites will appear offset, so either use 'OffsetX' and 'OffsetY' to move it back into place or change your images.

However, the game currently has a bug which causes an infinite loading screen when both characters load the same 'PortraitId', so this only works for one portrait at a time. You could run into this while playing any songs from the 10th Anniversary Update, Miku DLC, or Hololive DLC (and probably all future DLCs), since they use 'CustomCounterpartNative' in their counterpart portraits. This bug isn't caused by the mod (you can encounter it on custom levels with no mods installed), but I might try to add a bugfix for it in a future version if the devs don't fix it.

As for the change in the frames, I think that was just a mistake from the devs and not an intentional choice 😅.
ResentidoSocial 8 Jul @ 6:40pm 
@96 LB I checked the experimental portrait settings, and i was able to properly adjust my custom char, even make a custom backdrop (but it needs to be same or bigger than the base one and be part of all frames), but still is not as tedious as you mentioned.

A mod to either disable the backdrop, or use a custom image could be a nice addition.

Also reading the rest of the guide, the custom portraits resting in the last frame explains with my custom chars where slightly off-beat with the official support, weird choice from the devs (or that's how the base chars works?).
96 LB  [author] 8 Jul @ 5:02pm 
@ResentidoSocial Custom hero portraits use Cadence's mask by default, but you can disable this using a 'portrait.json' file if you want to have more control over which parts of the sprite are hidden (warning: this can be tedious). Check out the 'Experimental Portrait Settings' section of the guide linked in the description for more info!
ResentidoSocial 8 Jul @ 4:33pm 
@96 LB just did a quick test and works great so far, I tried a custom char using the Character Override and it worked in the base tracks. But it seems that is still affected by Cadence dimensions in the base tracks. So can't fully use the bottom right and right of the area if the character is wider.
Tack Danzi/Dancer 8 Jul @ 9:36am 
Sounds fire! Gotta try the new version soon!:rift_merlin:
96 LB  [author] 7 Jul @ 7:26pm 
I've just released a new version of the mod! Since the game now officially supports custom portraits on custom levels, I've overhauled the mod to focus on globally replacing portraits for specific characters and/or levels. There's also some quick toggle options to use Crypt Cadence, Crypt NecroDancer, or Burger NecroDancer everywhere, and to prevent Beastmaster/Coda/Shopkeeper from overriding portraits in Practice/Remix/Shopkeeper mode.

@ResentidoSocial @Wilhelm The changes are in line with some suggestions you gave a few months ago. Let me know if this helps!
Ashteroid 24 Apr @ 11:43am 
Oh nvm
Ashteroid 24 Apr @ 11:43am 
To uninstall do i just delete the BepInEx file?