Rivals of Aether

Rivals of Aether

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Olle - The Machine Biologist
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23 Mar @ 10:24am
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Olle - The Machine Biologist

In 1 collection by PunschrOlle
Favorite RoA Characters and Stages
214 items
Description
Background:

Command an army of robots as you control space on the battlefield using this unconventional zoner character.

Olle is a peculiar biologist who fights using a biotechnologically enhanced plant on his back. He created the plant in his factory, alongside an army of robots to assist in his work. Now, Olle has landed with his robotic team in Rivals to earn prize money to fund more experiments.


Special Moves:

Neutral Special - Hand Gun
Aims in 360° before shooting a short-ranged spring-hand projectile in the chosen direction that launches opponents in the same direction.

- Hitting an opponent or surface provides significant recoil in the opposite direction, allowing you to create distance or propel yourself into the air.
- Hitting Grobot: Engineer or Grobot: Cargo Carrier launches them in the chosen direction.
- Useful as an anti-air.


Forward Special - Grobot: Engineer
After a long startup, deploys Grobot: Engineer in front of you.

- Grobot: Engineer remains on the battlefield indefinitely.
- If you and Grobot: Engineer are idle, reactivate the move to cause Grobot: Engineer to throw a piercing wrench projectile that flies in a straight line forward, then returns to Grobot: Engineer’s exact position like a boomerang after a short while.
- Grobot: Engineer can be hit by opponents, which launches it and cancels its attack, then disables it for a duration depending on the strength of the opponent’s attack.
- Grobot: Engineer starts smoking after being disabled once, and smokes faster after being disabled twice.
- If Grobot: Engineer is disabled three times, it is destroyed.
- If Grobot: Engineer is parried, it is destroyed.
- If Grobot: Engineer or Olle is knocked into the blast zone, it is destroyed.


Up Special - Grobot: Magnemizer
Performs a frantic act of flag semaphore to call in Grobot: Magnemizer, which harmlessly carries you upwards after a delay.

- The flags launch opponents behind you.
- This move stops your momentum when used in the air.
- During the time it takes for Grobot: Magnemizer to arrive, you can perform any move.
- Grobot: Magnemizer will force you to cancel whatever you are currently doing to begin carrying you, such as being in end lag or parry stun.
- Use Grobot: Magnemizer in preparation before attacking with a predictable move like Neutral Air, Dash Attack, or Down Air to reduce the risk of being parried, or before jumping deep off-stage to edgeguard.
- If you are off-stage and need to recover without falling, activate the move, then stall in the air using Directional Air Dodge, Up Air, or the first part of Down Air while waiting for Grobot: Magnemizer to arrive.


Down Special - Grobot: Cargo Carrier
Deploys Grobot: Cargo Carrier as a projectile forward in an upwards arc while it arms itself.

- Upon landing on the ground, Grobot: Cargo Carrier will continue to walk forward until it falls off the stage and explodes upon making contact with an opponent.
- If you and Grobot: Cargo Carrier are idle, reactivate the move to cause Grobot: Cargo Carrier to jump, temporarily stopping its forward movement until it lands.
- Use this jump to reach opponents hiding on platforms, surprise an opponent trying to parry Grobot: Cargo Carrier, or make Grobot: Cargo Carrier easier to launch with Hand Gun.
- It is possible to launch Grobot: Cargo Carrier with Hand Gun before it hits the ground right after being deployed.
Grobot: Cargo Carrier can be hit by opponents, which destroys it.
- If Grobot: Cargo Carrier is parried, Olle gets parried.


Regular Moves:

Jab
A three-hit combo consisting of a flick, a slap, and a clap in front of you.

- Fastest option at close range.
- The first attack moves you forward very slightly and is good at lining you up to the ledge perfectly.
- The second hit has a strong downward spike.
- The direction can be changed between attacks.


Dash Attack
Drives in a car at increasing speed for as long as you hold down the attack button to ram into opponents.

- Drives off of ledges.
- Press the control stick in the opposite direction to drift, allowing a second hit right after the first.
- This second hit has increased launch power the faster you are moving, but has high end lag.


Forward Tilt
Whips a vine forward.

- Has a sweet spot at the tip of the vine that provides increased launch power.
- Offers more range than Jab but is slower.


Up Tilt
Whips a vine upward.

- Useful as an anti-air.


Down Tilt
A short grounded dash forward that rams into opponents with a cactus that hits multiple times.

- Offers more range than Forward Tilt but is less safe to use.
- Can be canceled into Forward Tilt or Up Tilt on hit.


Forward Strong
Fires a shotgun that creates an explosion in a short cone ahead.

- The recoil pushes you slightly backward.
- Has a sweet spot close to your body.


Up Strong
Violently grows a tree that hits above you.

- The hardest-hitting Strong attack.
- Deals more damage in the very beginning of the move.
- Lingers for a short while with reduced launch power.


Down Strong
Protects you with a seed shield that violently explodes in a circle all around you.

- Has armor while charging, though it is less effective against attacks with high knockback.
- The Strong attack with the weakest launch power.


Neutral Air
Pokes with multiple sharp objects in a circle all around you.

- Has good range, speed, and duration, making it easy to activate preemptively and in all situations.
- Deals very low damage but a bit more in the very beginning of the move.


Forward Air
Points forward with an arm, then stabs forward with the plant above your head.

- The point has low range, launch power, and damage, but can help you hit the main stab by launching a grounded or very close opponent into the second part.


Up Air
Bites above you with a Venus flytrap.

- Boosts your movement upwards slightly.
- Has high launch power but is more difficult to use than other options.
- Can be used right after jumping and/or double jumping for increased jump height.


Down Air
Rises momentarily into the air before stomping downwards at an increasing speed until you hit an opponent or touch solid ground terrain.

- Upon reaching enough speed for aerodynamic heating, you ignite into flames and start to take damage over time.
- If you hit an opponent with the stomp that ignited you, the hit will launch them downwards and transfer the flames to them, causing them to take the damage over time instead of you.
- Stomps off of opponents after a hit based on your falling speed.
- Can dodge cancel the startup.


Back Air
Attacks behind you with a burst of water.

- Offers more damage and range than Neutral Air but is slower.
- Slightly slows your backward momentum.


Compatibility

- MT. Dedede Stadium
- Outskirts Invasion (VS. Demon Horde)
- TGC Kirby
- Kirby Fighters Buddy
- Bullet Hell Buddy
- Unlock Potential
- The Knight
- Nintendo Wii
- Boxing Ring
- Swordbound Conflict
- Wall-E
- Talking Flower


Credits

- Programming: Maraslumunus
- Design: PunschrOlle
- Animation: PunschrOlle


Thank You

I am aware of the pixel resolution chosen for this character. It is a long story... I hope you will enjoy playing as Olle, and that you appreciate the gameplay, animations and humor.
17 Comments
Guide Missile 26 Mar @ 5:04am 
cute design! the pixel scaling is a little rough here and there, maybe take some time to redesign the sprites and condense them down to a to-scale pixel count! you can use a character like zetterburn for scale reference :3
PunschrOlle  [author] 25 Mar @ 7:52am 
@LaserTone - Thank you so much for the kind words! :epicrobot:
LasieTone 25 Mar @ 6:06am 
I loved everything about except his Size...I feel like he should be taller, Bigger.

Like his design, his moveset, the way he moves and plays, just he feels like one of the taller guys of the games, like a big one.

Sorry If I being rude, just everything else is on point.
PunschrOlle  [author] 25 Mar @ 1:58am 
@Pikaverse24 - TF2's Medic is an inspiration. I like that archetype of design. I suggest taking a look at alt color number 3 and 4! :medicon:
Pikaverse24 25 Mar @ 12:09am 
gotta ask, why does this character looks like medic
Dopefish 24 Mar @ 10:02am 
oh no, mixels D:
Rachi 24 Mar @ 7:12am 
10/10 can be goku
SuperUnemployedAdam 24 Mar @ 2:49am 
Much better than I thought he'd be. Unique attacks and plays smoothly
Sussy Amogus Imposter 24 Mar @ 1:51am 
dabidi
hyuponia 24 Mar @ 1:15am 
lovely!!