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To manually fix this (and for any character who isn't supported) you can go into her .info file and change the max skills from 4 to 7
That's a problem the author of that mod has to resolve, nothing I can do on my end.
Rudiment: heavy impact, perilous flesh, who is the creator, phlebotomy (this is almost entirely what breaks the game in terms of offensive potential. Self blight’s team and enemies for like 3/3rds and feeds/enables Matriarch)
Matriarch: venom eater, poison spike, siphon, purify
Plague doctor: standard rank 3 set of choice
Occultist: rank 4 moveset of choice. The cove and ruins will not survive.
Back on topic, great mod! Love to see a proper dragon instead of some ‘monster girl’ which always is just a human with dagger ears or maybe a tail.
I enjoy her writing too, specifically “maybe mother doesn't always know best” on quirk induced curio interaction going bad.
With many other (typically modded) classes, I oftentimes find the four moves I prefer, and almost never stray from them. The Matriarch, however, has not yet had this plateau for me. I’ve never had a character, official or not, have me fiending so hard for a 5th ability slot. Its a good thing, as it means a lot of her kit is quite desirable.
I enjoy the concept of a high health yet conditional frontline healer/blight stacker. She isnt a one trick pony dragon or flimsy healer, and the choice of making her 1 per party was a wise one, as having even two would just be ridiculous value. I think she’s probably a little strong, but I’ll have to take her on more quests to truly see.