Garry's Mod

Garry's Mod

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Support С_hands for M9K
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
73.243 MB
24 Mar @ 8:03am
24 Jul @ 2:32pm
5 Change Notes ( view )

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Support С_hands for M9K

Description
adds c_hands support for first-person models for guns from M9K kits




The addon contains c_hands modified gun models for first-person view.
The modified models have completely new animations, which may differ from the original ones.
Also the models have corrected incorrect display of gunshot effects. At the moment ready about +~95% of all weapons presented in all the packs below.


Compatible with:.
M9K Assault Rifles [Full support]
M9K Specialties [To be completed later]
M9K Small Arms pack [Full support]
M9K Heavy Weapons [Full support]




Important: The addon currently adds c_hands support for many guns, but not all!.
This addon does not replace the original models, it will not work on other servers! Everything is replaced by a script..
Also possible visual errors, in the future I plan to update and add new weapons.

A lot of time was spent to realize this.....
All weapon animations were made relative to the standard position, there may be some flaws..
All copyrights belong to the owners of the models and the creator of the code for this base..


Thanks to +Crionis+ for help make script.




Now you have access to simple weapon inspection animations for the standard reload key when the magazine is full (maybe someone will find this useful xd).

Most guns and their animations have been reworked (I partially rebuilt the entire Assault Rifles pack).

Some animations have been improved and minor inconsistencies in the models have been fixed. I also added a small script for shaking the camera from the first person perspective during reloading and drawing weapons (it will be reworked in the future, I apologize in advance, but the code was taken from the ArcCW database, there is no option to disable it yet, I am working on it! )

Command to increase the camera shake strength: “m9k_coolview_mul”
(the default value is 0.17)

m9k_coolview_enable - turns camera shake on and off (does not work yet)
m9k_coolview_always - turns shake on for absolutely all animations (lots of bugs, don't use it)






Popular Discussions View All (1)
4
4 Jul @ 8:30am
Compatibility with the mod.
0z0Nis
143 Comments
Banice 12 hours ago 
I literally just wanna check if there's something in recent change log, what is this comment section? 🥀
Tums® 30 Jul @ 9:05pm 
Mom Dad why are you fighting
Риджи  [author] 30 Jul @ 2:54pm 
because these weapons are supported in the gmod, unpack any M9K pack. decompile any weapon, replace my model on top of the original one and see how it works, and then draw conclusions.
koishicat 30 Jul @ 2:46pm 
in the eye of the beholder there is a righteous dipshit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867392463

last i checked, half life source weapons dont have "Swep.UseHands = true" in them.
Риджи  [author] 30 Jul @ 2:57am 
Why are you so dumb? if you want these models to work on other servers with the correct distributions, you will at least have to register with "SWEEP.UseHands = true" in the weapon code, so that c_hands appear and match your model or a third-party model from the workshop, if they are supported. And you're telling me that if you replace these models with the original ones, then everything will work on the servers, but it won't work without server-side or client-side code
koishicat 29 Jul @ 5:47pm 
counter strike viewmodels however, which most of m9k is originally made up of. stolen cs:s reskin viewmodels, use a system for the viewmodel arms and different bone names, this means they obviously dont automatically work. how do you think that they got the original counter strike source viewmodels to use c_hands in ttt however? its a model edit. not code.
koishicat 29 Jul @ 5:45pm 
c_hands dont rely on fucking code at any point for the viewmodels, the only thing you need in place are fucking bones with the correct names. this is why when you import old half life 2 viewmodels in, the c_hands are displayed clipping into the hev hands.
koishicat 29 Jul @ 5:43pm 
do you not fucking know how c_hands work???
the game does it itself.
are you stupid?
Риджи  [author] 29 Jul @ 3:55pm 
I'm even interested in how you're going to write code on the servers so that your hands work for each model and from any player model where there are hands, look at the code and what changes and what is added there, and then call me stupid, you want to decompile 70+ models adding your hands to each model - good luck to you, and I'll laugh later because due to the different number of animations on the server and the client, you will have problems with almost every weapon, and this is only part of the problems that await you, my friend, I'm not going to replace the original models, accept it.