Imperator: Rome

Imperator: Rome

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Elder Scrolls + Imperator Redefined + map gfx updated update 05/03
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850.410 MB
24 Mar @ 2:54pm
2 May @ 4:40pm
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Elder Scrolls + Imperator Redefined + map gfx updated update 05/03

In 1 collection by kiorobbo
KIOS MODS!!!!!!!!!!!!!
37 items
Description
PATCH 2.0.4 IS NEEDED

Hi all if you like the mod give a fav or reward really helps me out thank you for playing my mod

if you like this mod you will like my latest https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3484573798

updated 05/03

growth total reworked so no more massive pop sizes with the reduced growth slaves now generate more food instead of 10 pops to unlock a building slot is now 5. aqueducts also been changed to make them a lot more important investments are now more powerful giving more food and other buffs and many little changes


My Discord https://discord.gg/r8xu7qc367

Elder Scrolls Discord: https://discord.gg/URWapTtjqp

New map gfx and terrain not perfected and i will retouch parts but its a big improvement

you don't need my ui mod it built in

LOAD ORDER
better ui
Elder Scrolls mod
this mod

Introducing Rome Redefined for Elder Scrolls The Ultimate Imperator: Rome Overhaul Mod!
Are you looking for a more dynamic and strategic experience in Imperator: Rome? Do you want to reshape your empire with deep choices and real consequences? Look no further than Rome Redefined — a complete overhaul of the game’s core mechanics, designed to create a more immersive, challenging, and rewarding experience.

Key Features
Building Overhaul: Every building now comes with trade-offs that make you think twice before expanding. Tax offices boost your income, but with a cost—unrest, happiness, and food are all impacted. Manage your settlements, temples, and forts wisely to maintain stability and prosperity.

Powerful Governor Policies: No more generic governor strategies! Each policy is reworked to provide massive benefits, giving you more control over your empire’s destiny. Make each governor count.

Deep Pop System: The roles of Nobles, Citizens, Freemen, and Slaves are completely redefined. Nobles drive your technology and pop growth, while citizens provide happiness and taxes. Freemen supply manpower and defense, while slaves keep your empire fed. Manage them carefully to keep your empire stable!

Strategic Trade: Gone are the days of trade based solely on pops. Now, ports, markets, and investments dictate your economic power. Each trade good offers unique buffs to provinces, encouraging more specialized empire-building strategies.

Balanced Technology: Smaller nations can no longer get ahead too quickly, while the big players scale up their technology. Inventions are powerful, but you’ll need to manage your nation’s size and tech tables for maximum benefit.

Food and Settlement Management: No more overcrowded cities! Settlements generate food, and city buildings consume it. Ensure your population is properly spread to avoid food shortages, and make smart use of your slave population to keep your empire running smoothly.

Complex War System: War exhaustion now brings devastating debuffs. Your armies will suffer, but stability and devotio can turn the tide in your favor. Aggressive expansion brings penalties, but claims will help reduce its effects.

Economic Overhaul: Economic policies are now incredibly powerful—make the most of your trade and taxes to maintain your empire’s strength, but be careful: high taxes can come at the cost of stability.

Dynamic Missions and Policies: No more being stuck with unfavorable missions! You can cancel and pick new ones without penalties
16 Comments
kiorobbo  [author] 21 May @ 5:42am 
arthoz 3 May @ 5:01pm 
Does this also include the High Seas Trade System?
kiorobbo  [author] 1 May @ 4:57pm 
some building modifiers are dont work
TheKingChristian 1 May @ 4:55pm 
Why is patch 2.0.4 needed? Is there issues with 2.0.5?

I haven't seen any yet, but maybe i haven't noticed?
kiorobbo  [author] 28 Apr @ 1:47pm 
updated 04/28 major re balance trade nerfed buildings altered economic policy's changed governor policy's also pops and less aggressive for larger nations
kiorobbo  [author] 26 Apr @ 9:37am 
thats the main mod i didnt touch it
One more, "Tolerance of Pagans" Religious idea, gives -180% of happiness, I believe it should give positive number, as at the moment it gives only debuffs.
kiorobbo  [author] 26 Apr @ 9:25am 
yes it is will tweak
Question: is it intended that the roads are yellow/red? To be honest, it looks terrible! =(
kiorobbo  [author] 25 Apr @ 2:42pm 
thanks man and Prime Strategus the ai is stays mostly at 75 Stability which gives them lots of buffs and other buffs to if you think its to op put it on hard or if you can do it very hard