Garry's Mod

Garry's Mod

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Re:Zero - Ram (PM & NPCs)
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
58.965 MB
24 Mar @ 6:33pm
25 Mar @ 12:53pm
2 Change Notes ( view )

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Re:Zero - Ram (PM & NPCs)

In 1 collection by SheepyLord🐑
Meincraft
116 items
Description
Ram (Native: Ramu) (ラム) is one of the most famous and symbolic character's sister. Ram is of the demons who work at Roswaal's mansion as maids, Ram is Rem's twin sister. She has pink hair which she wears parted on the right. Together, the twins often make sarcastic remarks towards Subaru. Ram always calls Subaru "Barusu", and rarely shows any respect for him. Despite twins being prohibited in their clan, the two were spared due to Ram being a prodigy at a young age.

Mod Description also available in Chinese (中文), English, French (CA) (Français Canadien), Russian (Русский), and Japanese (日本語)

Features:
- Faceposing (includes eyes)
- Fingerposing
- Jigglebones
- Bodygroups (check screenshot)
- c_arms
- NPCs, both friendly and enemy found under "Re:Zero"
- Hitboxes
- Ragdolls
- Skirt physics (a work around for weight issues)
- Optimized for RTX-Remix

*Known issues:
- Skirt clip through legs in some animations.

Credits:
- Model assets: KISS (?), umiushi, et al. A decade old already, couldn't find link :(.
- Ram model (put together) by: 大咩咩 (SheepyLord) and it's a night magic, et al.
- Mesh and textures edited by 大咩咩 (SheepyLord)
- Model naming scheme, material name, toons, icon artstyle, physics model, jigglebones, hitboxes by (or as refrence) 8sianDude
- Proportions: CaptainBigButt
- Porting, rigging, modelling, facial shape keys, mesh edits, materials and compiling: 大咩咩 (SheepyLord)

Generated Content Disclosure:
This model is mostly, automatically ported by AI, does contain AI generated content in release such as bone names, converted textures and flexs.
Automatic Model Translation from MMD to SMD used package provided in Pytorch, interacts with Blender API, coded in Python using Google Colab by 大咩咩 (SheepyLord)
15 Comments
Привет, можешь сделать модель где облик рем и рам переключается через бодигруппы? (Меняется положение волос и цвет глаз)
糯米饭团 25 Mar @ 6:29pm 
好强的产能...这就是AI嘛🐂🍺
SheepyLord🐑  [author] 25 Mar @ 1:45pm 
@ton1 Situations are different for individual addons. Check credit for details.

This model is made by me in other software, using resources from other people (some are a decade old D: ) I am able to build models from a block, but that takes a LONG time... so I usually use other software to speed things up.

(Most people do this, anime models could be built in Koikatsu, It's a Night Magic, Vroid Studio etc... and human model could be bulit in MetaHuman)
ton1 25 Mar @ 1:25pm 
Are your models imported from somewhere or are they made by you? 'Cause they look very qualitative and nice.
SheepyLord🐑  [author] 25 Mar @ 12:36pm 
@ Morinkashi™ | モリンカシ™ Sorry, I use the exact same Rem material for Ram (Just hue to color by 120 degrees)

I probably forgot to modify the color for eyebrows (and somehow I didn't notice). I will push an update soon.
Ram's eyebrows in the model are blue, when they should be pink like the source material.
SheepyLord🐑  [author] 25 Mar @ 11:08am 
@λNTICITIZEN_1 I would say that is a long story. In a nutshell I trained some 3D convolutional neural network to help me distinguish the body parts of the model, and finetuned Deepseek-r1:32b to do the bone, shapekey, material name mapping. Other step were written into scripts by parts, which made the porting process almost 95% automatic and reduced the time to port from ~12 hr to 20 minutes.

You could access my older addons to see a link to the interface notebook in Google Colab which I used to port Megumin.

Good Day!
初音E5新干线Sama 25 Mar @ 2:49am 
好看!!!终于有个像样的拉姆模型了
简直是高产啊
λNTICITIZEN_1 25 Mar @ 2:46am 
can you explain the process of using AI for your ports?
demonicrobot50 24 Mar @ 7:36pm 
Oh I see