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Eventually experience gain does decelerate (because you would be too high level and all experience to you gets lowered), but it just caps off one level sooner than in vanilla.
Is it multiplicative by 3? Just adding 3 on top of what it already gives? Why make it per area / add it at all if you're already reducing the penalty? Which instances are you talking about?
That could either be some crazy accelerated xp changes, which seems over the top in addition to the cap changes .. or not doing anything at all.