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I am also not sure I could patch it within the base mod without creating problems.
Trying my best to keep my modlist somewhat short :P
I had a blurry memory that crew customaization's adding protection value to 0 makes that immune effects, but that's not certain.
Above all, by changing the status value to 1.5, the stat view has fixed, the main bug has solved. And I use my own patch to make them immune to posion and lava.
And if you could add seperate patch from the code below('Too dumb to die mod)' to vieracrewmember and mooglecrewmember npcfiles, and that could be the easiest comprimise to who want their crews to avoid dying from just pludging to lava and poison.
Thank you so much for your passion for solving this bug.
But this is just a tempory measurement for viera(or moogle)npctype.patch
[
{
"op":"add",
"path":"/innateStatusEffects/-",
"value":{"stat":"lavaImmunity","amount":1}
},
{
"op":"add",
"path":"/innateStatusEffects/-",
"value":{"stat":"poisonStatusImmunity","amount":1}
}
]
But the lava/poison immune features are not working, so other users may have to use too dumb to die mod's code and duplicate it to patch to the viera and moogle crews.
I'll also go through your mod list and see if anything might directly conflict.
Here is my summarized list.
In game fixes : SB Patch Project, Vanila Texture Tweak, Quickbar Mini, Many Tabs and various race codex tab supports.
Big mods : Elithian Races, Shellguard, SxB and its race supports, Arcana, Betabound, Arcana Addon - Voyage, Ironsides, The Starforge, Project Ancient Cosmos, KraKoth mod and its addons, Knightfall, Project Redemption.
Race : Avail, Orcana, The VIera of Ivalice, Kazdra(Personal tweaked), Omen Race (Personal tweak to fix), shoggoth, Deadbeats, Playable Alpaca, Arsenalbound (Indix, Lastree), Braixen Race fired up, Ashspeakers' The House of Peace, Argonian Redux
Crew : NPC Spawner, Teenantator, Crew Customaization + , Better Crew and its addons, Hunter Crewmembers, Nuru-crewmember, Yet more things crew to do, Crew Energy Buff