Killing Floor

Killing Floor

57 ratings
(v1.3) Rusty Frag-12 AA-12
   
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Tags: Mutator, Weapon
File Size
Posted
Updated
22.522 MB
22 Nov, 2014 @ 8:00am
24 Nov, 2014 @ 4:38am
5 Change Notes ( view )

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(v1.3) Rusty Frag-12 AA-12

Description
((INFO:))

A semi-automatic explosive AA-12 shotgun.
As of now the weapon is basically a normal AA-12 with modified projectiles and rate of fire.
In the future I plan to add a custom model and animations along with sound.
This weapon is Demolitions and will level Demo.
Server perks required for perk progress to save.

2 mutators to allow for weapon spawning at beginning of game and trader list:

((Server:))
TraderMutForServer=AA12Explosive.MutAddAA12Explosi veToShop
SpawnAtBeginningOfGame=AA12Explosive.ExplosiveAA12 Mut

((Solo:))
TraderMut=Add to Shop: AA12 Explosive
SpawnWith=ExplosiveAA12 Mutator


THIS IS NOT WHITELISTED (nor will it ever be)


For serverperks/scrnbalance:

ClassName=AA12Explosive.AA12Explosive
PickupName=AA12Explosive.AA12ExplosivePickup

((Planned Features And Future Fixes:))
-Reduce muzzle flash size
-Change and convert projectile to seeker 6 rockets
-Higher resolution texture (In Progress)
-Obvious tweaking (This will happen on and off until im comfortable with it)
-Custom animations
-Custom sound
-Modified model (few small details)

((Version History:))

v1.0 (Weapon release)

v1.1 (Weapon balance update)
-Changed fired projectile amount from 5 to 3
-Reduced from 350 damaged per projectile to 150 per projectile (150 x 3 = 450 base damage)
-Changed impact damage from 150 to 50
-Price reduced from 8000 to 5000
-Clip cost reduced from 250 to 150
-Weight reduced from 10 to 6

v1.2 (Bug fix update)
-Fixed perk symbol to be Demo and not Support
-Fixed weapon placement in trader
-Reduced reload speed (for balancing reasons)
-Removed Alt-Fire Mode Switch

v1.3 (Weapon skin update)
-Added rusty AA-12 weapon skin
-Added inventory rusty AA-12 icon
-Added trader rusty AA-12 icon
-Renamed weapon (Frag-12 AA-12)

((Past Bugs:))

v1.1
-Perk symbol is Support Specialist but is made for Demolitions (FIXED)
-Weapon is under Support Specialist equipment list in trader (FIXED)

((Current Bugs:))

v1.3
-Skin is not rendering on 3rd person or pickups

((Links:))

ForumLink=http://forums.tripwireinteractive.com/showthread.php?t=102515
DirectLink=http://www.mediafire.com/download/afhhlvma1vjz8m9/AA12Ex_v1.3.rar
17 Comments
Trader 17 Oct, 2019 @ 8:50am 
What a great idea, thx!!!
Tomas Horvath 9 Jan, 2017 @ 3:15am 
love this AA-12,thanks :)
Sinuhe7Ra 26 Apr, 2015 @ 11:27pm 
Support Specialist has cash discount, can you fix that?
Vic 19 Feb, 2015 @ 2:12pm 
So, how's the work going?
MyLegSlightlyHurts  [author] 4 Dec, 2014 @ 6:09pm 
I understand, no big deal just thought id ask is all. As for the damage for the seeker 6 rockets and speed, i can up them if necessary. But anyways, thanks for your help and consideration. I really appreciate it and I'll get back to working on this weapon and the pack, if you ever wanna check the progress of the rusty weapon pack on the forum check this link: http://forums.tripwireinteractive.com/showthread.php?t=102544 If you wanna ever give me any ideas or suggestions there I will also appreciate the visit. Thanks for the help.
Vic 4 Dec, 2014 @ 5:38pm 
Well, i'm afraid i can't help you much, since
1) my native language is Russian, and speaking in English is not always easy for me (it's just like if someone switches something in my brain from time to time, so sometimes i can chitchat in English with ease, and the other day i can bareley join a few words together)
Vic 4 Dec, 2014 @ 5:37pm 
2) i'm not a big talker, and very depressive and "heavy" personality most of the time, so i rarely turn online mode in Steam or willing to speak with anybody.
3) my VGA is dead now, so i can hardly play games like KF on above minimal graphical settings with hadrware i've got now, and thus i play very little nowdays, cuz the ugly graphics pisses me off.
Vic 4 Dec, 2014 @ 5:37pm 
4) i've got an idea for a gamemod mutator, so, if i'll be in the right mood, i'll probably work on it with Zedek The Plague Doctor (we've spoke about the concept with him already and he agreed to dork on it)
In addition, i want to say that i've never seeked fame or something like this, so i don't need, neither i want any credits. Having a fine gun as an outcome will be much more satisfying for me.
Vic 4 Dec, 2014 @ 5:37pm 
Maybe i'll will help you a bit throwing in some ideas/cpmmnts, maybe i'll even test something later, but i don't know yet, will i be in the mood, or just prefer not to bother. We'll see. Can't promise anything right now, sorry.
As for the seeker6 rockets - the only thing i'm afraid of - they might be a bit too weak... But, if the magazine will be big enough (more than 6 that the original gun has) this, probably, won't be a big problem...
MyLegSlightlyHurts  [author] 4 Dec, 2014 @ 4:44pm 
Well now that i think about it (If you want) you can become a helper of mine, I'll give you credit for any ideas in the description and on the forum post. I just need someone for fine tweaking and ideas and stuff. I can code and texture a little but balancing and tweaking is where i lack most. A third party opinion always helps. If you want you can add me on steam and we can chat from time to time to share ideas. It's up to you of course, just an idea. But I do need help with some suggestions and i wouldnt mind the help. Regardless thanks for the suggestions so far. The seeker 6 projectiles are waaay more clean then the original grenade launcher ones. Awesome idea.