Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Valkyrie ReBuild RE2
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
294.661 KB
27 Mar @ 8:40am
7 Apr @ 3:41am
14 Change Notes ( view )

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Valkyrie ReBuild RE2

Description
Valkyrie's version of RE2. 28000 CPU.
Positions for installing additional CPU expanders, generators, shield boosters.

12 positions for installing additional weapons and 3 positions for installing additional turrets (after CPU upgrades)


Available:
2 cockpits
2 Constructors
2 Med Stations
Clone Chamber
Food processor
Warp Drive
Shield henerator
2 cargo containers (each with a capacity of 9824)
2 ore containers (each with a capacity of 8250)
2 Ammo containers (each with a capacity of 3000)
3 Machine Gun Turrets
4 Gatling Guns
4 Drill Modules
Shield capacity 10367

Latest update:
Advanced generators are replaced by one Fusion Generator.
Fast access was created to modernize the Warp drive, the shield generator and access to the Fusion Generator.
The capacity of cargo containers has been expanded.
The capacity of the side compartments for additional equipment has been increased.
A place has been created to install an advanced detector (the last screenshot).
Additionally optimized traction and maneuverable characteristics.
One turret was removed and 4 gatling machine guns were added.
3 positions for turrets are added on top.


Link to the vanilla version of the game:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3448278100
5 Comments
Sentient_Worm 5 Apr @ 4:56pm 
Kinda wish it was geared more tword turrets instead of the fixed guns
Penkro 28 Mar @ 2:49pm 
valid reply/actions

thanks for the reply and this build
Rayner_Lute  [author] 28 Mar @ 1:53pm 
@Penkro
- As for the engines, I think I will put Antimatter thrusters to reduce their number and increase efficiency.
Rayner_Lute  [author] 28 Mar @ 1:53pm 
@Penkro Thanks for the reasonable criticism, but I still need to clarify a few things.
- I didn't put the fusion generator as I don't know how expensive and difficult to obtain the components for it, I wanted to make the SV a bit more affordable to produce, but if component availability isn't an issue then I will definitely put it in.
- The shield generator is available for upgrades, access can be gained through the shutter doors on the ceiling in front of the inner cockpit, shield boosters can be installed in the side bays for expansions.
- Advanced Detectors. This upgrade I also gave to the discretion of users, for example advanced detector can be installed in one of the expansion compartments or in the slot for course weapons, and Long-ranged radar can be put only outside, for example instead of one of the turrets.
- I do not think that maneuverability is excessive, in any case it can be adjusted in the statistics.
Penkro 28 Mar @ 1:09pm 
thanks for the approach, but your RE1 is much better
some points to consider:
- use one fusion generator instead of the advanced generator, it creates more power for less cpu
- your power outpot can not hold flight + weapon + shield recharge
- upgrade shield generator and add shield devices
- go advanced detector due to its massive increase in performance
- i prefer basic jump drive as the sv is usually docked anyway for long distance (this does free up some cpu too)
- reduce the thrusters a lot, you added way to much, especially on the pitch
- build the thruster more far out (for better movement)

dont get me wrong, this is still one for the most beautiful, functional sv for me
but you are not on track on RE2 yet