Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NSR - Rogue - Boosted
   
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Tags: Addon
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21.869 KB
27 Mar @ 10:54pm
10 Jun @ 3:38am
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NSR - Rogue - Boosted

Description
Keeps the No Skill Requirements of my other mod, but boosts some of Rogue's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Deadly Aim - Now restores some Health on critting with Fan of Knives
Focused Throw - Increased knives thrown form 2-3>3-5.
Lethal Opening - Renamed to Snap Back. Halved crit chance duration, but now regains Health and Mana on evading.
Assassin - Now increases all Melee crits, both weapon and spell.

I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
4 Comments
ValoriousRaph  [author] 12 Apr @ 1:02pm 
Ok, I can look into maybe a scaling portion. Give me a bit.
Pataco 11 Apr @ 9:53pm 
it gets to this weird point where you can go int build and full spell caster with the ability and itll hit like 100k but if youre regular agi melee youll crit for maybe 20k but be auto attacking for 100k making it useless to use. i do believe the int build for both are good but they end up being full int for the spell or full agi for the auto attacks.
ValoriousRaph  [author] 11 Apr @ 6:54pm 
I could look into this, but there's no real need to? Assassin now boosts its crit damage anyway, so it's fine to have it purely be a spell.

I *could* make it scale with both spell power and weapon power, but I feel that's overkill.
Pataco 11 Apr @ 9:09am 
hey man! me again :p can you change mortal strike to scale off % weapon dmg instead of flat dmg + spell power. maybe something like 250%?