RimWorld

RimWorld

52 ratings
Apparel Commonality Patches for VE Apparel
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Mod, 1.5
File Size
Posted
Updated
242.835 KB
31 Mar @ 6:04am
1 Apr @ 9:01am
2 Change Notes ( view )

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Apparel Commonality Patches for VE Apparel

Description
This mod aims to reduce the hilarious(ly bad) spawn rates for modded apparel, this should prevent every colonist having either a scarf or an apron on start. Shoes are mostly left untouched as they won't spawn in the first place for a lot of pawns, and I am not touching that half-implemented mess.

Currently Affected Apparel: VAE Apron, VAE Scarf, VAE Gloves.
Extra Mod Support (Optional): Tribal Mittens from River's Tribal Mittens
17 Comments
Mac  [author] 23 Jun @ 10:27pm 
Sorry, I don't touch Anomaly and Anomaly related stuff. That must be a mega fuckin' low effort mod tho if they couldn't even be bothered to just add a simple line to the straightjacket XML to prevent raiders from spawning with it lmao.
Wolmer 23 Jun @ 5:16pm 
It would be cool if that also stopped raiders and traders from spawning wearing straightjackets and gags from VE Insanity
Mac  [author] 20 Jun @ 10:49pm 
I might take a look at VAE Gas Masks once they update to 1.6. I might also gather up all my mods into one big tweak mod like everyone and their grandmothers are doing these days.
TaberNade 19 Jun @ 8:53pm 
any chance you could implement somehing for the royals always wearing gas masks?
riduculumfurca 12 May @ 7:00am 
doing gods work:adulterer:
William 9 Apr @ 12:45pm 
perfect
FacuPlay525 6 Apr @ 1:05pm 
thanks for the response, i can understand too how much Oskars leads with some comments in his mods, every time i read some opinions its inevitable to find some very stupid question that was clearly mentioned in the mod description, even worst its when people come to fault him when the same people cannot read the ingame LOG and play with like 200 anime mods and other 100 obsolete mods
Mac  [author] 6 Apr @ 1:00pm 
Glad you enjoy the mod. I can understand Oskar at least a bit because he gets 100 comments or so every day from people who don't do so much as to read FAQ, modder burnout is inevitable, really. Some things like spawn probabilities in that mod could use the tweaks that I did, though.

Shoes will not spawn on newly spawned pawns, no matter what. This is an issue that has been going around for years, and a few XML patches that I tried didn't solve the issue, and the implementation of shoes into factions and uniform presets are half-done at best, so I just personally disable shoes altogether.
FacuPlay525 6 Apr @ 12:54pm 
Can i ask what means "Shoes are mostly left untouched as they won't spawn in the first place for a lot of pawns, and I am not touching that half-implemented mess." overall the last part, are shoes in the mod bad programmed or just bad made