Timberborn

Timberborn

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Bobingabout Beaver Faction Split Needs
   
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31 Mar @ 6:59am
23 May @ 1:52pm
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Bobingabout Beaver Faction Split Needs

Description
Changes the need requirements of a beaver based on their native faction needs.
For example: Greedy Builders. It will change the beaver needs so Folktails beavers only have Folktails needs, and IronTeeth beavers only have IronTeeth needs.
10 Comments
oliverrook 6 Jun @ 6:42pm 
It would also be nice if the overall well being was effected by this rather than just per beaver. Though I feel like that may be more difficult to achieve.
Sharizcobar 2 Jun @ 8:49am 
Good morning - wanted to give you a heads up, the new update seems to have broken the mod or its dependency.
creeperguy456 27 May @ 5:58am 
@bobingabout i think for what you said for 3. it should be a config option, that is if you figure out how to do it, because some people might want IT to breed like FT
Bobingabout  [author] 25 May @ 6:30am 
@creeperguy456 There's 2 things on my list of things to look into.
1. Workplace filters... So lets pretend there's a faction with FT, IT and Emberpelts for a moment. You wouldn't want an Emberpelt working in the Aquatic Farmhouse would you? Filter them off so they can't work there.

2. As you suggested, District filters. If a Beaver lives in a district that it's faction is filtered out of, it migrates to another district.

3. Some sort of breeding filters... like, assume Greedy Builders for a moment, only FT can breed, not IT, and Breeding Pods only produce IT beavers.
Considering the game wasn't designed to have multiple factions at the same time, there's no way to look at a beaver, and look up how it was born... or who it's parents were, so I can't easily change any of this. Also Breeding is a function on the House, not the beaver.
creeperguy456 25 May @ 2:31am 
id love to see the option, if its possible to specify districts for beaver types, so like for example district 1 is mixed, district 2 are IT and district 3 is FT,
Bobingabout  [author] 25 Apr @ 8:27am 
Huh, I've not noticed an issue with this one.

Script pack, Vertical T Power Shafts and Emberpelts broke, but not this one...
flumeister 23 Apr @ 7:38am 
Latest patch broke this mod
Bobingabout  [author] 16 Apr @ 4:51am 
I thought I did write more in the description... I must have accidently overwritten it when I did an update.
puetzk 15 Apr @ 7:20pm 
Bobingabout posted a bit more description over in discord [discord.com]

This one is designed for zxuiji's Greedy Builders mod, and Emberpelts.

For Greedy Builders, it basically splits the beavers into Folktails and IronTeeth factions, so they'll only like to do the things from their own faction. FT will prefer to eat food like Carrots, while IT will prefer to eat food like Kohlrabies. note: They won't do each other's Attractions (so IT won't go in the dance hall, and FT won't go in the Excersize Plaza, etc), but they will eat the wrong foods, the logic works like berries, they'll prefer to eat their own food, but eat the wrong food if none exists.

For Emberpelts, by default it just marks the grey beavers as Charcoal faction.
timothyjen 2 Apr @ 9:56am 
I love our other mods but could you give a little more detail on what this does?