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1. Workplace filters... So lets pretend there's a faction with FT, IT and Emberpelts for a moment. You wouldn't want an Emberpelt working in the Aquatic Farmhouse would you? Filter them off so they can't work there.
2. As you suggested, District filters. If a Beaver lives in a district that it's faction is filtered out of, it migrates to another district.
3. Some sort of breeding filters... like, assume Greedy Builders for a moment, only FT can breed, not IT, and Breeding Pods only produce IT beavers.
Considering the game wasn't designed to have multiple factions at the same time, there's no way to look at a beaver, and look up how it was born... or who it's parents were, so I can't easily change any of this. Also Breeding is a function on the House, not the beaver.
Script pack, Vertical T Power Shafts and Emberpelts broke, but not this one...
This one is designed for zxuiji's Greedy Builders mod, and Emberpelts.
For Greedy Builders, it basically splits the beavers into Folktails and IronTeeth factions, so they'll only like to do the things from their own faction. FT will prefer to eat food like Carrots, while IT will prefer to eat food like Kohlrabies. note: They won't do each other's Attractions (so IT won't go in the dance hall, and FT won't go in the Excersize Plaza, etc), but they will eat the wrong foods, the logic works like berries, they'll prefer to eat their own food, but eat the wrong food if none exists.
For Emberpelts, by default it just marks the grey beavers as Charcoal faction.