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I have one favor to ask of you in the next update. When building up damage multipliers when fighting a boss, can you make it so that the multipliers reset ONLY when hitting an enemy with a true melee hit? It gets kinda infuriating when your hard-earned multiplier dissipates by another type of damage, like thorns potion or from an accessory.
If this was the way the original 1.3 version coded this function, then I can see why you would leave it unchanged. Still, it would make fist-only runs so much more forgiving, especially when playing on high difficulty modes like Fargo's Eternity or Calamity's Infernum.
Once again, much love to the work you've done with this port. I can see a bright future with this one. 🙏🙏🙏
Now it's just the graphics. I just notice that when your character is moving in one direction and firing a ranged weapon behind, there will be a split second afterimage of your character and weapon pointing in the opposite direction of where you were aiming.
Other than that everything is working perfectly and the remaining issues are not affecting gameplay. Keep up the good work.