Crusader Kings III

Crusader Kings III

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Rebound - Ruin system for EK2
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242.188 MB
31 Mar @ 4:15pm
3 Apr @ 7:52am
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Rebound - Ruin system for EK2

Description
Rebound is a lite version of the deprecated EK2 submod "Unbound". This update is fully compatible with the latest version of CK3 and EK2. The following features from Unbound are present in Rebound:


- Ruin excavation (without ruin threat/rebel uprisings)
- Magical mastery decisions (rebalanced)
- Add nativity regions (rebalanced)
- Convert holding to castle, temple or city
- Special buildings such as high temples and mines

The following Unbound features are NOT present and will NOT be updated/included:
- Edict and disaster system
- Imperial decay
- Cultural vigour
- Ample rebalancing of EK2
- Pirate invasions
- Gamerules that do not involve the features I restored
- Men-at-arms (apart from excavation related events)
- Quest system and excavation tab within My Realm menu
- Ruins mapmode (every ruin is located on duchy capitals)
- Colovian flavour

This is a complete upgrade from my previous attempt at restoring parts of unbound, also known as unbound - ruins mod. The UI elements are working much better, the decisions seem to work completely fine and the holding conversion mechanic is back. Be aware that I haven't tested it extensively, expect bugs and missing features. Please report them in the comment section if you do come across any weird things. It took me days to produce this update, so hopefully everything works. Also if you are a localisation wizard please have a go at localising excavation_cycle_story, this is the only thing that I couldn't manage to fix.

All credit goes to the original mod author Vertimnus (and his mod team) who is no longer active on any platform as far as I know. I've gotten permission from 2 of the other Unbound team members to update the mod, and I will remove it if requested by any of them. LOAD THIS SUBMOD AFTER EK2!

!IMPORTANT! I do not wish to involve myself in any controversies related to the history of the original mod. These are all the features of Unbound I found to be excellent additions to gameplay. I'm not going to restore anything else myself apart from maybe ruin threat, but it is unlikely. Please do not post anything inflammatory in the comments section, keep these discussions to your discord servers please. If you wish to make a localised version of this mod in your native language, let me know in the comment section so I can put the link in this description. Just remember to credit me and the original developers.
35 Comments
Grand Admiral Thrawn 3 Jul @ 12:32pm 
Does this still work?
Goggr5 14 Jun @ 5:55am 
is there a holding manager compatch?
Dropeza  [author] 21 May @ 1:54pm 
@Zippy Not by me at least, though I remember there was another guy that had a working version of gamerules that might include what you want. Look for unbound gamerules in the workshop and you might find it.

@Armageddon Steel Legion I don't know, the edict system was taken from a mod called sinews of war. Maybe ask on their discord if anyone is working on a port for EK2?
Armageddon Steel Legion 21 May @ 10:44am 
I know that you are only focusing on the ruins, but I did like the edict system of unbound. Do you know where I can find an updated version for that?
Zippy 13 May @ 7:12pm 
Any chance the culture hybridisation gamerule will make a come back? See no reason why cultures that share a heritage shouldn’t hybridise
Stacks 12 May @ 3:16pm 
Any way to make this compatible with Holding Manager
@AHrEJl 23 Apr @ 12:36am 
super cool
Doc Dearden 21 Apr @ 7:37pm 
First of all thanks for bringing this mod back ! I noticed that the base mod castle of Daggerfall, Sentinel and Wayrest special buildings where removed for a basic version that gives +0,5 gold and 1 fort level. Is it intended ?
Mahou_1942[TW] 19 Apr @ 10:53am 
@Dropez Thanks for the reply!

Totally understand — sounds exciting! Looking forward to seeing what you come up with in the new version.

Best of luck with the project!
Dropeza  [author] 19 Apr @ 10:48am 
@Mahou_1942[TW] I'm working with another modder on a better version of this mod with much better functionality, I will see what I can do for that one and come back to you when it's published :)