From The Depths

From The Depths

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Ashes of the Empire Redux Beta
   
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Blueprints: Medium, Small
Planet: #planet, Campaign
File Size
Posted
Updated
5.530 MB
2 Apr @ 9:14am
6 Apr @ 8:09pm
2 Change Notes ( view )

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Ashes of the Empire Redux Beta

Description
What started as fixing a bug with Rambot controls for Ashes of the Empire turned into a massive overhaul of the campaign. Several hours of work have been put into making and testing this, but I still think more needs to be done to improve it, thus the open beta.

Current Features include:
- Entire overhaul of the main map. The areas remain much of the same, but with added detail and variety that reflects the lore.
- Entire overhaul of lightning and weather.
- Tweaked day/night cycle. Nights are a little longer, but the general brightness levels of them are increased.
- Tweaked terrain generation settings to prioritize performance. Mountains should not lag lower-end machines.
- Additional map-start enemy fleets in areas void of anything.
- Additional resource zones in areas lacking resource zones.
- Re-balance and remarking of what squads are in what. Some extremely powerful enemies are now labelled as "Faction HQ" to indicate that they're very powerful.
- Reshuffled starting faction areas.
- Reworked starting area.
- One (1) new White Flayers harvesting structure since White Flayers didn't have any.
- Some other funny stuff I forgot.

Keep in mind that this is beta and stuff is subject to change. Currently, there is no volume limit restriction, but that will be added in a future version when things seem good. The stuff that will be changed will be limited to small edits that won't break saves. Designer mode is functional as well.
7 Comments
Burger  [author] 4 Apr @ 8:51pm 
@Barbequed_Tomatillo I'll add more cargo craft to OW. The Manor was recently added before release, and I forgot to add a cargo craft to it.
Barbequed_Tomatillo 4 Apr @ 12:43pm 
ok scratch that, OW have started producing units *after* I've declared war on them (despite being in a state of war as my ally previously)
Barbequed_Tomatillo 4 Apr @ 11:53am 
Really good so far, the only problem I have is that OW seems to lack any cargo craft spawned in at the start of the game, so now they're trying to build a Mule at The Manor without any way of getting resources to that fortress. The Manor doesn't lie over a resource point either, so they're pretty much softlocked as fair as I can tell.
Wyr 3 Apr @ 10:01am 
I don't think it'd be a bad idea to get in contact with the devs and see if some of the changes from this mod can get merged into mainline
Burger  [author] 2 Apr @ 5:47pm 
@RorstenVT it probably isn't balanced in the slightest in terms of resource zones. I just placed zones in areas as some sort of M&M trail for players to follow when raiding enemy territories.
RorstenVT 2 Apr @ 3:12pm 
Interesting! I'll have to take a look at the map changes you've made and the resource zone balance as I've been reworking the map on the official version!

Also it's already fixed in the alpha version but the Pilgrim is the harvester unit! it just wasn't labelled as such last stable update.

Curious to see where else you take this mod though!
Kevin 2 Apr @ 10:07am 
Ashes of the PEAK!